The opponent the hall seats is a housecarl, from the Old Norse húskarl
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -325,7 +325,7 @@ export class Rooms<State, Input> {
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/** The host seats a bot in an empty chair. */
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addBot(room: Room<State>, token: string | undefined): Seat {
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const host = this.seatOf(room, token);
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if (host.id !== room.seats[0]?.id) throw new RoomError('Only the player who opened the table may seat a bot.', 403);
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if (host.id !== room.seats[0]?.id) throw new RoomError('Only the player who opened the table may seat a housecarl.', 403);
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if (room.state) throw new RoomError('The game has begun; no more seats are taken.', 409);
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const taken = new Set(room.seats.map((s) => s.name.toLowerCase()));
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const pool = this.game.botNames.filter((n) => !taken.has(n.toLowerCase()));
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@@ -352,10 +352,10 @@ export class Rooms<State, Input> {
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/** The host sends a bot away before the game begins. People leave by not coming back. */
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unseat(room: Room<State>, token: string | undefined, seatId: unknown): void {
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const host = this.seatOf(room, token);
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if (host.id !== room.seats[0]?.id) throw new RoomError('Only the player who opened the table may send a bot away.', 403);
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if (host.id !== room.seats[0]?.id) throw new RoomError('Only the player who opened the table may send a housecarl away.', 403);
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if (room.state) throw new RoomError('The game has begun; the table is set.', 409);
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const seat = room.seats.find((s) => s.id === seatId);
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if (!seat || !seat.bot) throw new RoomError('Only a bot can be sent away.', 400);
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if (!seat || !seat.bot) throw new RoomError('Only a housecarl can be sent away.', 400);
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this.commit(room, { t: 'unseat', id: seat.id });
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}
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