An editing pass over the words around the game
The hall, the guide, the rules page, the lobby and the report slip lose most of their semicolons, the statement-colon lines and the guide narrating itself. The tagline is one sentence, 'a labor of love' is gone from the about link, and the shared parts read as Waving Hands' do. Corrected along the way: the about panel no longer says players are shown only what the rules let them see (nothing in hnefatafl is hidden); the game was played for centuries before chess, not a thousand years; the report slip's example no longer mentions points; and a watcher is no longer told that "your defender" was taken. The move story reads "Ada moved an attacker from d1 to d4" rather than "Ada: an attacker...". The end-of-game reasons are unchanged: ledgers record them verbatim. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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@@ -35,7 +35,7 @@
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{#if room.seatEmpty}
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<p>{hostName} is gathering players. Sit down above, or watch from the gallery until the game begins.</p>
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{:else}
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<p>The table is full. You watch from the Peanut Gallery; the game begins when {hostName} says.</p>
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<p>The table is full, so you watch from the Peanut Gallery. The game begins when {hostName} says.</p>
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{/if}
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{:else}
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<p class="eyebrow">room {v.roomId}</p>
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@@ -60,7 +60,7 @@
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<li class="empty muted">{v.size - v.seats.length - v.expected.length} of {v.size} seats empty{#if v.audience > 0}; {v.audience} in the gallery{v.galleryTalk ? ', allowed to talk' : ''}{/if}</li>
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</ul>
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{#if v.rematchOf}
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<p class="muted">A rematch of table {v.rematchOf}: the same company, seats held for those not yet back.</p>
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<p class="muted">This is a rematch of table {v.rematchOf}, with seats held for those not yet back.</p>
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{/if}
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{#if !room.spectating}
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<div class="ways">
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@@ -86,7 +86,7 @@
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<p class="muted small note">{v.keeper} keeps this site and answers every call, sometimes within the minute, sometimes after a night's sleep.{#if keeperHour} It is {keeperHour} where {v.keeper} lives.{/if} The seat is held either way.</p>
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</div>
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{:else if v.challenge}
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<p class="muted small note">{v.keeper} has been called to the table by {room.nameOf(v.challenge.by)}.{#if keeperHour} It is {keeperHour} there.{/if} A seat is held: if they can come now they will take it; if they are asleep or away they will leave a word below when they can. Meanwhile the table is yours: seat a housecarl, invite a friend, or open another game in a new tab and play on. This table keeps its place in your hall until you come back.</p>
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<p class="muted small note">{v.keeper} has been called to the table by {room.nameOf(v.challenge.by)}.{#if keeperHour} It is {keeperHour} there.{/if} A seat is held for them. If they can come now, they will take it. If they are asleep or away, they will leave a word below when they can. In the meantime you can seat a housecarl, invite a friend, or play another game in a new tab. This table keeps its place in your hall until you come back.</p>
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{/if}
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{/if}
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{#if room.error}<p class="warning">{room.error}</p>{/if}
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