The keeper can say a word at a table through the keeper's door, signed as the keeper and heard whether or not the gallery may talk, so a call answered too late, after the game began, can still be answered; <slug>-say.sh sends it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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@@ -47,7 +47,7 @@
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<li class="muted">Nobody has said a word.</li>
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{/if}
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{#each lines as line, i (line.at + ':' + i)}
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<li class:you={!line.name && line.id === room.me}><em>{line.name ? `${line.name} (gallery)` : line.id === room.me ? 'You' : room.nameOf(line.id)}</em> {line.text}</li>
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<li class:you={!line.name && line.id === room.me}><em>{line.keeper ? `${line.name}, the keeper` : line.name ? `${line.name} (gallery)` : line.id === room.me ? 'You' : room.nameOf(line.id)}</em> {line.text}</li>
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{/each}
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</ul>
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{#if room.spectating && room.view.galleryTalk}
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@@ -9,6 +9,8 @@ export interface ChatLine {
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text: string;
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at: number;
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name?: string;
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/** Said by the keeper of the site, through the keeper's door. */
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keeper?: true;
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}
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export interface RoomView<State> {
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