A credibility pass over ee5690e..HEAD: traffic.py parses each request once and counts visits one way, the deploy notes and skills agree with the scripts, and a few edit leftovers in the hall are tidied
traffic.py gives identical counts before and after over 41 days of the host's access logs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
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@@ -16,6 +16,13 @@
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until?: string;
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}
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/** An empty file, `{}`, is how the keeper takes an announcement down. */
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function isAnnouncement(a: unknown): a is Announcement {
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if (!a || typeof a !== 'object') return false;
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const { id, text } = a as Partial<Announcement>;
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return typeof id === 'string' && typeof text === 'string' && text !== '';
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}
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const SOURCE = '/hall/announcement.json';
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const CHECK_MS = 5 * 60_000;
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const DISMISSED = 'hall:dismissed';
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@@ -28,7 +35,7 @@
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try {
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const res = await fetch(SOURCE, { cache: 'no-store' });
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const a: unknown = res.ok ? await res.json() : null;
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current = a && typeof a === 'object' && typeof (a as Announcement).text === 'string' && (a as Announcement).text && typeof (a as Announcement).id === 'string' ? (a as Announcement) : null;
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current = isAnnouncement(a) ? a : null;
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} catch {
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// No announcement reachable: none shown.
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}
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@@ -68,7 +75,7 @@
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});
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function dismiss() {
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// Taken first: once dismissed, nothing is shown.
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// Read before dismissing: once dismissed, nothing is shown.
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const id = shown?.id;
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if (!id) return;
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dismissed = id;
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@@ -2,6 +2,7 @@
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// The hall: the landing page every game in the kit shares. Name, play the
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// bot, open a table, join by code, the ledger of your tables, and the
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// about panel with the rules, the guide and a way to reach the keeper.
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import { onMount } from 'svelte';
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import { goto } from '$app/navigation';
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import { loadFamily, type FamilyGame } from '$lib/family';
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import About from './About.svelte';
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@@ -29,7 +30,7 @@
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let seats = $state(allSeats());
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let games = $state<Record<string, RoomView<State> | null>>({});
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let aboutOpen = $state(false);
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$effect(() => {
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onMount(() => {
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if (location.hash === '#about') aboutOpen = true;
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});
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/** The ledgers' tally, fetched when the about panel opens. */
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@@ -43,21 +44,20 @@
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const told = $derived.by(() => {
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const t = tally;
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if (!t) return null;
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const headline = [
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{ n: t.gamesFinished, label: t.gamesFinished === 1 ? 'game played to a finish' : 'games played to a finish' },
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{ n: t.byGame["won by the king's escape"] ?? 0, label: "won by the king's escape" },
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{ n: t.byGame['won by taking the king'] ?? 0, label: 'won by taking the king' },
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{ n: hours(t.minutesAtTable), label: 'at the table' }
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];
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const told = new Set<string>(["won by the king's escape", 'won by taking the king']);
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const onCards = new Set<string>(["won by the king's escape", 'won by taking the king']);
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const details = [
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{ n: t.gamesBegun, label: `games begun, at ${t.tablesOpened} ${t.tablesOpened === 1 ? 'table' : 'tables'}` },
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{ n: t.namesSeated, label: t.namesSeated === 1 ? 'name has taken a seat' : 'names have taken a seat' },
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{ n: t.turnsPlayed, label: `turns recorded; ${t.longestGameTurns} in the longest game` },
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{ n: t.gamesWithBot, label: `games with a housecarl seated` },
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{ n: t.gamesWithBot, label: t.gamesWithBot === 1 ? 'game with a housecarl seated' : 'games with a housecarl seated' },
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...(t.talkLines ? [{ n: t.talkLines, label: t.talkLines === 1 ? 'line of table talk' : 'lines of table talk' }] : []),
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...Object.entries(t.byGame).filter(([label]) => !told.has(label)).map(([label, n]) => ({ n, label }))
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...Object.entries(t.byGame).filter(([label]) => !onCards.has(label)).map(([label, n]) => ({ n, label }))
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];
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const first = t.firstGameAt ? `The first game began ${new Date(t.firstGameAt).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' })}. ` : '';
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return { headline, details, note: `${first}Names are counted, not people: one player under two names is two here. Table time counts only the minutes between moves, so a game left open overnight adds nothing for the night.` };
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@@ -627,5 +627,4 @@
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margin: 0 auto;
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border-radius: 4px;
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}
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</style>
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@@ -10,7 +10,7 @@
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// What the ledgers add up to: a few counts that are the game's own story,
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// large, on cards; then the rest in a column of figures; then the fine
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// print. Each game chooses its counts and words.
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let { headline, details, note, title = 'How much love the table is getting' }: { headline: TallyLine[]; details: TallyLine[]; note?: string; title?: string } =
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let { headline, details, note, title }: { headline: TallyLine[]; details: TallyLine[]; note?: string; title: string } =
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$props();
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const shown = (n: number | string) => (typeof n === 'number' ? n.toLocaleString() : n);
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+7
-5
@@ -1,7 +1,7 @@
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// The other games of Kestrel's Hall, from the family list the kit keeps
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// (family.json, one copy shipped with every game), so a player who liked one
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// table can find the next, and the hall's front door. This game is left out
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// of its own list.
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// (family.json, one copy shipped with every game): the hall's front door, and
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// the next table for a player who liked this one. This game is left out of its
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// own list.
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export interface FamilyGame {
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slug: string;
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@@ -18,13 +18,15 @@ export interface Family {
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games: FamilyGame[];
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}
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const NONE: Family = { hall: '', games: [] };
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export async function loadFamily(self: string): Promise<Family> {
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try {
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const res = await fetch('/family.json', { cache: 'no-cache' });
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if (!res.ok) return { hall: '', games: [] };
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if (!res.ok) return NONE;
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const data = (await res.json()) as { hall?: string; games?: FamilyGame[] };
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return { hall: data.hall ?? '', games: (data.games ?? []).filter((g) => g.slug !== self) };
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} catch {
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return { hall: '', games: [] };
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return NONE;
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}
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}
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