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game-kit/template/src/lib/net/view.ts
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TypeScript

// What the server tells a viewer about a room. The game's own state is
// whatever GameSpec.view returned for that viewer; nothing else leaves.
import type { Outcome, SeatId, TableOptions } from '../game/spec';
/** One line of table talk: from a seat, or from the Peanut Gallery when the host allows it (id SPECTATOR, signed with `name`). */
export interface ChatLine {
id: SeatId;
text: string;
at: number;
name?: string;
}
export interface RoomView<State> {
roomId: string;
seq: number;
/** The most seats the table will take. */
size: number;
/** The viewer's seat, or SPECTATOR for the gallery. */
me: SeatId;
/** The player who opened the table and may begin the game. */
host: SeatId;
seats: { id: SeatId; name: string; bot: boolean }[];
/** Seats that still have to move before the round resolves. */
waitingOn: SeatId[];
/** The round being written, from one; null before the game begins. */
turn: number | null;
over: Outcome | null;
state: State | null;
chat: ChatLine[];
/** How many watch from the Peanut Gallery. */
audience: number;
/** The host lets the gallery talk. */
galleryTalk: boolean;
/** The keeper of the site was called to a seat, and by whom. */
challenge: { by: SeatId; at: number } | null;
/** Names with a seat held who have not yet sat: the last table's players, or the keeper. */
expected: string[];
/** A finished table's rematch: where it went, and who called. */
rematch: { to: string; by: SeatId } | null;
/** The table this one is the rematch of. */
rematchOf: string | null;
/** The host's choices for this table, every declared option filled. */
options: TableOptions;
/** The keeper of the site, and where they live, for a table that calls them. */
keeper: string;
keeperZone: string;
}