Files
game-kit/template/src/lib/components/Board.svelte
T
Eric WagonerandClaude Opus 5.5 cd9d14ec35 The voice: every game speaks in its own world
Conventions gain a section on in-game language: an image with every
fact, the fact exact, unfolding effects told a turn at a time and naming
the turn they end on, our own words rather than an older version's, and
chronicle wording shipped without a rules revision. new-game.sh points
at it, and the demo game's lines follow it. Born in Waving Hands'
atmospheric chronicle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-24 23:57:59 -04:00

203 lines
4.6 KiB
Svelte

<script lang="ts">
// The demo game's board. A real game replaces this file entirely; the
// masthead, lobby, talk, gallery and reports around it stay.
import TableTalk from './TableTalk.svelte';
import { HIGHEST, TARGET } from '$lib/game';
import type { Room } from '$lib/net/room.svelte';
let { room }: { room: Room } = $props();
const g = $derived(room.state!);
let pick = $state(0);
async function play() {
if (!pick) return;
if (await room.submit({ pick })) pick = 0;
}
</script>
<main class="board">
<section class="play">
<table class="rounds">
<thead>
<tr>
<th class="turn"><span class="visually-hidden">Round</span></th>
{#each g.seats as id (id)}
<th class:you={id === room.me}>{g.players[id].name}{#if id === room.me}&nbsp;(you){/if}</th>
{/each}
</tr>
</thead>
<tbody>
{#each g.rounds as round, i (i)}
<tr>
<td class="turn">{i + 1}</td>
{#each g.seats as id (id)}
<td class:scored={round.scorer === id}>{round.picks[id]}</td>
{/each}
</tr>
{/each}
{#if !g.over}
<tr class="draft">
<td class="turn">{g.rounds.length + 1}</td>
{#each g.seats as id (id)}
<td class="muted">{id === room.me && pick ? pick : '?'}</td>
{/each}
</tr>
{/if}
</tbody>
</table>
{#if g.over}
<div class="verdict">
<h2>{g.over.winner === room.me ? 'You win.' : g.over.winner ? `${g.players[g.over.winner].name} wins.` : 'A draw.'}</h2>
<p>{g.over.reason}</p>
<a class="commit" href="/">Back to the hall</a>
</div>
{:else if room.spectating}
<section class="move">
<h2>You watch from the Peanut Gallery</h2>
<p class="muted">{room.awaitingText ? `${room.awaitingText} ${room.awaiting.length === 1 ? 'turns a card over and over, still choosing.' : 'turn their cards over and over, still choosing.'}` : 'Cards are being chosen, face down.'}</p>
</section>
{:else}
<section class="move">
<h2>Round {g.rounds.length + 1}: name a number</h2>
<p class="muted">Every player lays a card face down; the highest card nobody else laid takes the point. First to {TARGET}.</p>
<div class="picks">
{#each Array.from({ length: HIGHEST }, (_, i) => i + 1) as n (n)}
<button type="button" class="pick" class:chosen={pick === n} disabled={room.moved} onclick={() => (pick = n)}>{n}</button>
{/each}
</div>
<button type="button" class="commit" disabled={!pick || room.moved || room.sending} onclick={play}>
{room.moved ? `Waiting on ${room.awaitingText}` : room.sending ? 'Sending' : 'Commit'}
</button>
{#if room.error}<p class="warning">{room.error}</p>{/if}
</section>
{/if}
</section>
<aside class="rail">
<section class="standings">
<h2>Standings</h2>
<ul>
{#each g.seats as id (id)}
<li><span>{g.players[id].name}</span><span>{g.players[id].points} / {TARGET}</span></li>
{/each}
</ul>
</section>
<TableTalk {room} />
</aside>
</main>
<style>
.board {
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(280px, 360px);
gap: 0 clamp(1.5rem, 4vw, 3.5rem);
padding: 0 var(--gutter);
max-width: 1280px;
margin: 0 auto;
}
@media (max-width: 860px) {
.board {
grid-template-columns: minmax(0, 1fr);
}
}
.rounds {
width: 100%;
border-collapse: collapse;
font-size: 1.3rem;
text-align: center;
}
.rounds th {
font-weight: 500;
font-style: italic;
font-size: 1rem;
padding: 0.3rem 0;
border-bottom: 1px solid var(--rule-strong);
}
.rounds th.you {
color: var(--frost);
}
.rounds td {
padding: 0.35rem 0;
border-bottom: 1px solid var(--rule);
}
.rounds .turn {
width: 2.5rem;
font-size: 0.8rem;
color: var(--bone-faint);
}
.rounds td.scored {
color: var(--ember);
font-weight: 600;
}
.rounds tr.draft td {
background: var(--slate);
}
.move,
.verdict {
margin-top: 1.2rem;
}
.move h2,
.verdict h2 {
font-size: 1.3rem;
margin-bottom: 0.4rem;
}
.picks {
display: flex;
gap: 0.5rem;
margin: 0.8rem 0;
}
.pick {
width: 3rem;
height: 3rem;
font-size: 1.3rem;
background: var(--slate);
border: 1px solid var(--rule-strong);
border-radius: 6px;
color: var(--bone);
}
.pick.chosen {
border-color: var(--ember);
color: var(--ember);
}
.verdict .commit {
display: inline-block;
margin-top: 0.6rem;
text-decoration: none;
}
.standings h2 {
font-size: 1.1rem;
font-style: italic;
margin: 0.75rem 0 0.4rem;
}
.standings ul {
list-style: none;
margin: 0;
padding: 0;
}
.standings li {
display: flex;
justify-content: space-between;
padding: 0.3rem 0;
border-bottom: 1px solid var(--rule);
}
</style>