A seat lived in the browser's storage alone, and Safari clears that after a week away, or at a word from the person on another device. Now every seat taken is banked as well in an HttpOnly cookie the server writes, which such clearing leaves alone, and the hall takes its seats back from the bank on arrival. For a browser that lost even the cookie, the ledger notes the address each seat was last used from, as a salted hash, and a name given in the hall or at the table gets its seats back from the same address, with a new token; where the address differs, or two people at the table share it, the table is named so the host can mint a phrase.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
Eight cron monitors, two per game, watched eight scripts that run on the
same box at the same two minutes. hall-nightly.sh now runs the hall's own
rollup and every game's rollup at 00:12, and every game's backup at 07:23,
finding the games by their scripts in /usr/local/bin, and checks in once
for each job to the gamehall project's hall-rollup and hall-backup
monitors. The template's rollup and backup say by their exit status
whether they managed, the skipped backup included, and its deploy leaves
the game's own cron file off a host the hall schedules.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The conventions gain a list of the habits players read as generated text
(a semicolon in every paragraph, statement-colon-explanation, "The" plus
an abstract noun as a heading, clipped fragments in threes, closing
aphorisms, "X, not Y", the page talking about itself), and of the errors
that come from inherited text: hidden information where there is none,
points where there are none, "both" at a larger table, unchecked claims,
and ledger-stored words reworded. new-game.sh points at the list.
The template follows it: the about link loses 'a labor of love', the
tabs are Origins and Games so far, and the hall, lobby, room, report
slip, table talk, guide and demo board read as Waving Hands' and
Hnefatafl's now do. The landing page and family.json carry the two
games' new taglines and lose their semicolons and the tip jar's aphorism.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
A start and a finish sent seconds apart can reach Sentry in either order,
and a start that lands second is never closed, so a fast rollup was
reported as a timeout on nights it succeeded. Hnefatafl's monitor did so
nine nights in fifteen. One check-in at the end cannot race; a run that
hangs sends nothing and is marked missed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
TabbedDialog keeps its own backdrop here, since the template has no
shared one; a game that has one may drop it. The template's hall still
opens its about panel with About.svelte.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
A few counts that are the game's story (games finished, how they were
won, hours at the table) stand large on cards in the accent color, the
rest follow in a column of figures, then the fine print: Tally.svelte,
shared through the kit, with each game choosing its counts and words.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
"About this game — a labor of love" opens a dialog with the game, the
tally, more games and a way to send word each on a tab of its own
(About.svelte, shared through the kit), instead of one long fold at the
foot of the hall. Arrow keys walk the tabs; Escape or a click outside
closes it; a link to #about opens it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
- A room opened with Play now never loads /join: the API's answer to
POST /api/rooms is counted as rooms opened here.
- Link previews (Slack, Discord, Facebook, iMessage, WhatsApp and the
rest) are reported as where the link was shared, since the people who
click them arrive with no referrer. WhatsApp's fetcher is a bot now.
- An address that asks for a scanner's paths, or keeps coming back
without opening a game, is a bot's all day; so is a browser that loads
pages at a steady interval from a new address each time, never
playing. A declared bot is still judged request by request.
- The site's own addresses, sslip.io included, are not referrers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
A message over the size limit or a malformed frame raised an error on
the socket, which had no listener, and Node ended the process: one
message from anyone could take the server down until systemd restarted
it. The socket is terminated instead. Messages are capped at 1 KB, since the server never reads them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
The room counts rounds played and sends the count in its view; a page
sends it back with each move, and the server refuses a move whose count
is behind (a slow connection, a second click, a stale tab), or that has
no count at all (an old page, told to reload). Before, such a move was
taken as the move for the next round. Found in Dip's acceptance run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
setup-droplet.sh prepares a host several games share and adds this game
to it: its own Caddy site file, port, user, trees and access log, with
/etc/caddy/Caddyfile only importing sites/*.caddy. setup-server.sh is
folded in. A slug that is already a system group stops the setup with a
clear word. new-game.sh now stamps .py files too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG