Commit Graph
11 Commits
Author SHA1 Message Date
Eric WagonerandClaude Opus 5.5 c439c15e36 A seat link replaces a held seat only when the server refuses the held token, not when the connection drops, so a link cannot take a working seat away on a bad connection
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
2026-10-13 18:31:36 -04:00
Eric WagonerandClaude Opus 5.5 7b4080c91f The keeper's door asks for a key only root and the game's user can read, so another service on the host cannot re-seat anyone; the deploy makes the key once and the reseat script sends it from a file descriptor; and a seat link is taken out of the address bar with the browser's own call, since the page reads it before the router starts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
2026-10-13 18:27:13 -04:00
Eric WagonerandClaude Opus 5.5 4721b0e97b A seat a link carries is kept only once the server takes it, and never over a seat this browser holds that still opens, so a link someone else sends cannot take a working seat away
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
2026-10-13 18:22:54 -04:00
Eric WagonerandClaude Opus 5.5 ecab471122 The keeper can bring back a seat a browser lost: a new token on the ledger, the old one refused, and a link that carries it in the fragment, minted by <slug>-reseat.sh through a /keeper door Caddy does not proxy; a spectator at a game in play is told both ways back, and the hall asks before forgetting a game in play
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
2026-10-13 18:20:36 -04:00
Eric WagonerandClaude Opus 5.5 bbbe8ec312 Writing for players: the editing passes' lessons, and the template written by them
The conventions gain a list of the habits players read as generated text
(a semicolon in every paragraph, statement-colon-explanation, "The" plus
an abstract noun as a heading, clipped fragments in threes, closing
aphorisms, "X, not Y", the page talking about itself), and of the errors
that come from inherited text: hidden information where there is none,
points where there are none, "both" at a larger table, unchecked claims,
and ledger-stored words reworded. new-game.sh points at the list.

The template follows it: the about link loses 'a labor of love', the
tabs are Origins and Games so far, and the hall, lobby, room, report
slip, table talk, guide and demo board read as Waving Hands' and
Hnefatafl's now do. The landing page and family.json carry the two
games' new taglines and lose their semicolons and the tip jar's aphorism.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-11 10:34:08 -04:00
Eric WagonerandClaude Fable 5.1 33ac0ec808 The credibility pass on Hnefatafl, ported to the template: the ops scripts count traffic through one parser, the reports digest is one program, the plaintext-token fallback and its migration are gone, and the stylesheet holds each shared rule once
From the hnefatafl repo's pass of the same day, everything that touched a
kit-shared file. The visitors digest and the nightly rollup share
deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes
the finished-games count it computed behind "and False". pull-reports.sh
and the reports skill both use deploy/report-digest.ts. The seat line
requires its token hash and the start line its rules revision; the
migration for ledgers written before hashing goes with them. The route
table in server/src/index.ts lists every route; Report, ReportLine and
Tally are declared once in view.ts for both sides; exports nobody
imported are exports no more.

In the client: .small, the × that dismisses, and the frame of the
reading pages are in app.css once; the preferences panel shares the
report slip's modal shape; the room store gains seatEmpty and
seatUnheld, and the lobby and the join page read those instead of
three spellings of their own. The room's moved and awaiting fields
stay: the demo board reads them, and simultaneous rounds are the
contract.

The deploy README no longer describes a browser-only game; the visitors
skill no longer names a /play route; the reports skill's replay call
carries the room's options. The Slack channel id is passed in the
environment rather than filled in as a placeholder.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
2026-09-23 20:12:37 -04:00
Eric WagonerandClaude Fable 5.1 baab21a0a7 The guide and the rules page keep the room they were opened from, and carry it to each other and back
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-23 19:13:11 -04:00
Eric WagonerandClaude Fable 5.1 3825dfb44c Preferences: a panel of what the browser remembers about its player, with the kit's motion and confirm-move settings, a game's own declarations, and the host's last table options as defaults
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-23 18:54:22 -04:00
Eric WagonerandClaude Fable 5.1 de430c3794 A note under each table option while it is chosen, and the rules page offers the way back to the game it was opened from
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-23 18:48:57 -04:00
Eric WagonerandClaude Fable 5.1 6dce3b82f0 Rematches, seats that travel by phrase, the keeper's bell with the hour where they live, the host's leave for the gallery to talk, and seats doubted before they are dropped
Ported from Wiz-War, where each earned its keep. All on the ledger:
galleryTalk, challenge and rematch lines, gallery chat signed with a
name, held seats on a rematch table's room line. Twenty-two protocol
checks against a scratch server and a replay after restart.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-23 12:19:03 -04:00
Eric WagonerandClaude Fable 5.1 1cd24e3ddd The game kit: the shared infrastructure of Wiz-War and Waving Hands as a template
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 11:00:05 -04:00