Eight cron monitors, two per game, watched eight scripts that run on the
same box at the same two minutes. hall-nightly.sh now runs the hall's own
rollup and every game's rollup at 00:12, and every game's backup at 07:23,
finding the games by their scripts in /usr/local/bin, and checks in once
for each job to the gamehall project's hall-rollup and hall-backup
monitors. The template's rollup and backup say by their exit status
whether they managed, the skipped backup included, and its deploy leaves
the game's own cron file off a host the hall schedules.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A start and a finish sent seconds apart can reach Sentry in either order,
and a start that lands second is never closed, so a fast rollup was
reported as a timeout on nights it succeeded. Hnefatafl's monitor did so
nine nights in fifteen. One check-in at the end cannot race; a run that
hangs sends nothing and is marked missed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
From the hnefatafl repo's pass of the same day, everything that touched a
kit-shared file. The visitors digest and the nightly rollup share
deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes
the finished-games count it computed behind "and False". pull-reports.sh
and the reports skill both use deploy/report-digest.ts. The seat line
requires its token hash and the start line its rules revision; the
migration for ledgers written before hashing goes with them. The route
table in server/src/index.ts lists every route; Report, ReportLine and
Tally are declared once in view.ts for both sides; exports nobody
imported are exports no more.
In the client: .small, the × that dismisses, and the frame of the
reading pages are in app.css once; the preferences panel shares the
report slip's modal shape; the room store gains seatEmpty and
seatUnheld, and the lobby and the join page read those instead of
three spellings of their own. The room's moved and awaiting fields
stay: the demo board reads them, and simultaneous rounds are the
contract.
The deploy README no longer describes a browser-only game; the visitors
skill no longer names a /play route; the reports skill's replay call
carries the room's options. The Slack channel id is passed in the
environment rather than filled in as a placeholder.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh