The keeper can bring back a seat a browser lost: a new token on the ledger, the old one refused, and a link that carries it in the fragment, minted by <slug>-reseat.sh through a /keeper door Caddy does not proxy; a spectator at a game in play is told both ways back, and the hall asks before forgetting a game in play
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
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co-authored by
Claude Opus 5.5
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98e61dc756
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ecab471122
@@ -1,11 +1,11 @@
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<script lang="ts">
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import { goto } from '$app/navigation';
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import { goto, replaceState } from '$app/navigation';
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import { page } from '$app/state';
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import Board from '$lib/components/Board.svelte';
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import Lobby from '$lib/components/Lobby.svelte';
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import ReportSlip from '$lib/components/ReportSlip.svelte';
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import Preferences from '$lib/components/Preferences.svelte';
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import { seatFor } from '$lib/net/client';
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import { rememberSeat, seatFor, seatInLink, trustSeat } from '$lib/net/client';
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import { NAME_MAX, playerName, rememberName, Room } from '$lib/net/room.svelte';
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const roomId = $derived((page.params.code ?? '').toUpperCase());
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@@ -30,6 +30,13 @@
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const id = roomId;
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room = null;
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error = '';
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// A link from the keeper carries a seat; it is kept, and the token taken out of the address bar.
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const sent = seatInLink(location.hash);
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if (sent) {
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rememberSeat(id, sent);
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trustSeat(id);
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replaceState(location.pathname + location.search, {});
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}
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const held = seatFor(id);
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const arrive = held ? Room.resume(id, held) : Room.watch(id);
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joining = !held;
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@@ -171,6 +178,10 @@
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</section>
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{/if}
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{#if watching && room?.started && !room.view.over}
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<p class="notice muted">Had a seat at this table on another device? Transfer it from there and claim the phrase in the hall, or <a href="mailto:eric@ericwagoner.com?subject={encodeURIComponent(`My seat in room ${roomId}`)}">write to the keeper</a> for a link that brings it back.</p>
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{/if}
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{#if room && !room.started}
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<Lobby {room} {link} {copied} {copyLink} />
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{:else if room}
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