The keeper can say a word at a table through the keeper's door, signed as the keeper and heard whether or not the gallery may talk, so a call answered too late, after the game began, can still be answered; <slug>-say.sh sends it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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@@ -43,6 +43,7 @@ ssh "root@$HOST" '
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install -m 755 /opt/__SLUG__/app/deploy/__SLUG__-rollup.sh /usr/local/bin/__SLUG__-rollup.sh
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install -m 755 /opt/__SLUG__/app/deploy/__SLUG__-backup.sh /usr/local/bin/__SLUG__-backup.sh
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install -m 755 /opt/__SLUG__/app/deploy/__SLUG__-reseat.sh /usr/local/bin/__SLUG__-reseat.sh
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install -m 755 /opt/__SLUG__/app/deploy/__SLUG__-say.sh /usr/local/bin/__SLUG__-say.sh
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# The key to the keeper door: made once, readable by root (the reseat script) and the game user (the server) alone.
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if [ ! -s /etc/__SLUG__/keeper.key ]; then
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install -d -m 750 -o root -g __SLUG__ /etc/__SLUG__
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