The keeper can say a word at a table through the keeper's door, signed as the keeper and heard whether or not the gallery may talk, so a call answered too late, after the game began, can still be answered; <slug>-say.sh sends it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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@@ -217,6 +217,8 @@ Every game gets the same tools, installed by `deploy.sh` on every deploy:
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time are marked NEW.
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- `<slug>-reseat.sh ROOM [SEAT]`: who sits at a table and when each last
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acted; with a seat, a new token for a player locked out, as a link.
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- `<slug>-say.sh ROOM "text"`: a word from the keeper in a table's talk,
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signed as the keeper, whether or not the gallery may talk.
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- `<slug>-pulse.sh` (skill `<slug>-pulse`): service health, journal errors,
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the rollup's last week, the backup's last word, the box's vitals.
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- `<slug>-rollup.sh` nightly at 00:12 UTC: one JSON line a day of counts,
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