The family list: every game of the Kestrel's Nest in one file, shown in each game's about panel

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-23 12:26:46 -04:00
co-authored by Claude Fable 5.1
parent 6dce3b82f0
commit e846ddedc4
6 changed files with 100 additions and 0 deletions
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@@ -68,3 +68,12 @@ The contract is simultaneous rounds: every seat that needs input submits,
then the round resolves; turn-at-a-time games fit as the case where one
seat needs input at a time. A game of single commands with out-of-turn
interruptions, Wiz-War's shape, does not fit and keeps its own server.
## The family
`family.json` lists every game of the Kestrel's Nest: slug, name, address,
one-line pitch, player count and origin. Each game ships a copy as
`static/family.json` (the deploy script takes the kit's latest when the kit
is beside the game) and its about panel lists the others under *More games
at the Kestrel's Nest*. Add a game here, then deploy the games; nothing
else needs to know.
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{
"family": "the Kestrel's Nest",
"games": [
{
"slug": "wizwar",
"name": "Wiz-War",
"url": "https://wizwar.kestrelsnest.social",
"pitch": "Steal treasure. Blast through walls. Outwit your friends.",
"players": "2 to 6",
"origin": "Tom Jolly's board game, sixth edition, 1993"
},
{
"slug": "waving-hands",
"name": "Waving Hands",
"url": "https://hands.kestrelsnest.social",
"pitch": "Duelling wizards. Two hands each. The right run of gestures is a spell.",
"players": "2 to 12",
"origin": "Richard Bartle's pencil-and-paper duel, 1977"
}
]
}
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@@ -4,6 +4,10 @@
set -euo pipefail
HOST="${1:?usage: deploy.sh <droplet-ip-or-host>}"
# The family list is the kit's; a game deploys with the kit's latest copy when the kit is beside it.
KIT_FAMILY="$(dirname "$0")/../../game-kit/family.json"
[ -f "$KIT_FAMILY" ] && cp "$KIT_FAMILY" static/family.json
npm run check
npm run check:server
npm test
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@@ -3,6 +3,7 @@
// bot, open a table, join by code, the ledger of your tables, and the
// about panel with the rules, the guide and a way to reach the keeper.
import { goto } from '$app/navigation';
import { otherGames, type FamilyGame } from '$lib/family';
import { allSeats, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat, type Report } from '$lib/net/client';
import { api, NAME_MAX, playerName, rememberName, Room } from '$lib/net/room.svelte';
import { unreadTalk } from '$lib/net/talk';
@@ -17,6 +18,11 @@
let seats = $state(allSeats());
let games = $state<Record<string, RoomView<State> | null>>({});
let aboutOpen = $state(false);
/** The other games of the Kestrel's Nest, for the about panel. */
let family = $state<FamilyGame[]>([]);
$effect(() => {
void otherGames('__SLUG__').then((g) => (family = g));
});
/** Reports this browser's seats have filed, with the keeper's replies. */
let reports = $state<Report[]>([]);
let answers = $state<Record<string, string>>({});
@@ -228,6 +234,14 @@
<p>It is free and keeps no accounts. A game between people lives on a small server as an append-only ledger of moves, so it can be replayed from its first move, and each player is shown only what the rules let them see.</p>
<h3>Send word</h3>
<p>A rule read wrong, a bug, a game you would like to tell of: write to <a href="mailto:eric@ericwagoner.com">eric@ericwagoner.com</a>, <a href="https://bsky.app/profile/kestrelsnest.social" target="_blank" rel="noreferrer">@kestrelsnest.social</a> on Bluesky, or <a href="https://toots.kestrelsnest.social/@eric" target="_blank" rel="noreferrer">@eric@toots.kestrelsnest.social</a> on Mastodon. The keeper of this hall roosts at <a href="https://kestrelsnest.social" target="_blank" rel="noreferrer">kestrelsnest.social</a>.</p>
{#if family.length}
<h3>More games at the Kestrel's Nest</h3>
<ul class="family">
{#each family as g (g.slug)}
<li><a href={g.url}>{g.name}</a>: {g.pitch} <span class="muted">{g.players} players; {g.origin}.</span></li>
{/each}
</ul>
{/if}
<p class="made">__NAME__ is its designer's. This page was made by Eric and a very enthusiastic AI, 2026.</p>
</div>
</details>
@@ -529,4 +543,12 @@
font-size: 0.85rem;
color: var(--bone-faint);
}
.family {
margin: 0.4rem 0 0.8rem 1.2rem;
padding: 0;
}
.family li + li {
margin-top: 0.3rem;
}
</style>
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// The other games of the Kestrel's Nest, from the family list the kit keeps
// (family.json, one copy shipped with every game), so a player who liked one
// table can find the next. This game is left out of its own list.
export interface FamilyGame {
slug: string;
name: string;
url: string;
pitch: string;
players: string;
origin: string;
}
export async function otherGames(self: string): Promise<FamilyGame[]> {
try {
const res = await fetch('/family.json', { cache: 'no-cache' });
if (!res.ok) return [];
const data = (await res.json()) as { games?: FamilyGame[] };
return (data.games ?? []).filter((g) => g.slug !== self);
} catch {
return [];
}
}
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{
"family": "the Kestrel's Nest",
"games": [
{
"slug": "wizwar",
"name": "Wiz-War",
"url": "https://wizwar.kestrelsnest.social",
"pitch": "Steal treasure. Blast through walls. Outwit your friends.",
"players": "2 to 6",
"origin": "Tom Jolly's board game, sixth edition, 1993"
},
{
"slug": "waving-hands",
"name": "Waving Hands",
"url": "https://hands.kestrelsnest.social",
"pitch": "Duelling wizards. Two hands each. The right run of gestures is a spell.",
"players": "2 to 12",
"origin": "Richard Bartle's pencil-and-paper duel, 1977"
}
]
}