A game may count its own lines from every game begun, not only those finished
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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@@ -99,7 +99,8 @@ README.
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- **The tally** sits in the about panel: what the ledgers add up to
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(tables, games begun and finished, names seated, turns, time at the
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table, games with a bot, talk), counted on demand from the files and
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cached a minute. A game adds its own lines through `GameSpec.tally`.
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cached a minute. A game adds its own lines through `GameSpec.tally` and
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`GameSpec.tallyBegun`.
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- **Table options** are the host's choices when opening a table (a
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variant, a side, a length): the game declares them in `GameSpec.options`,
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the hall renders them as selects, the room line records them, and
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@@ -157,7 +158,9 @@ if it were never there.
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`botInput` receives the same press, so a bot can keep what was agreed.
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`parting(press, viewer)` gives the bots' last words once the game is
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over. Without `botPress`, private talk to a bot is refused.
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- `tally(state)`: the game's own lines for the tally, from a finished game.
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- `tally(state)`: the game's own lines for the tally, from a finished game;
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`tallyBegun(options)`: lines from every game begun, finished or not, by
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its table's options (games begun on each variant).
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- `preferences`, `options`: the preferences panel's settings and the
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host's table choices (above).
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