Hashed seat tokens, ledgered inputs, refusable moves, disk-checked codes, host-only bots, and a drift script

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
Eric Wagoner
2026-09-23 12:07:53 -04:00
co-authored by Claude Fable 5.1
parent ddb18cb08a
commit c934bbe434
12 changed files with 173 additions and 47 deletions
+9 -1
View File
@@ -8,7 +8,10 @@ import type { SeatId } from '../../src/lib/game/spec';
export type LedgerLine =
| { t: 'room'; id: string; seats: number; createdAt: number }
| { t: 'seat'; id: SeatId; name: string; token: string; bot: boolean }
/** A seat holds only the hash of its token; the token itself goes once to the browser that earned it. Ledgers written before hashing carry `token` and are read once more. */
| { t: 'seat'; id: SeatId; name: string; tokenHash?: string; token?: string; bot: boolean }
/** One seat's move for the round in progress, so a restart keeps it. The turn line that follows carries every input again. */
| { t: 'input'; at: number; id: SeatId; input: unknown }
/** A bot sent away by the host before the game began; its seat id is free again. */
| { t: 'unseat'; id: SeatId }
/** Ledgers from before revisions were recorded resolve under rules 1. */
@@ -41,6 +44,11 @@ export class Store {
.map((l) => JSON.parse(l) as LedgerLine);
}
/** Whether a ledger exists on disk, loaded or not; a code must not be reissued over one. */
exists(roomId: string): boolean {
return existsSync(this.path(roomId));
}
roomIds(): string[] {
return readdirSync(this.dir)
.filter((f) => f.endsWith('.jsonl'))