Hashed seat tokens, ledgered inputs, refusable moves, disk-checked codes, host-only bots, and a drift script

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
Eric Wagoner
2026-09-23 12:07:53 -04:00
co-authored by Claude Fable 5.1
parent ddb18cb08a
commit c934bbe434
12 changed files with 173 additions and 47 deletions
+3 -4
View File
@@ -13,7 +13,6 @@ import type { SeatId } from '../src/lib/game/spec';
interface Seat {
id: SeatId;
name: string;
token: string;
bot: boolean;
}
@@ -52,9 +51,9 @@ async function main(): Promise<void> {
}
const outcome = state ? game.over(state) : null;
let verdict = state ? `${turns} turns, ${outcome ? 'over' : 'in play'}` : 'not started';
const human = seats.find((s) => !s.bot);
if (host && state && human) {
const res = await fetch(`${host}/api/rooms/${code}?token=${encodeURIComponent(human.token)}`);
if (host && state) {
// The gallery's view carries the round and the outcome, which is all the comparison needs.
const res = await fetch(`${host}/api/rooms/${code}`);
if (!res.ok) {
verdict += `, server ${res.status}`;
} else {