Hashed seat tokens, ledgered inputs, refusable moves, disk-checked codes, host-only bots, and a drift script
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
ddb18cb08a
commit
c934bbe434
@@ -44,9 +44,25 @@ Placeholders: `__SLUG__`, `__NAME__`, `__PORT__`, `__DOMAIN__` are filled by
|
||||
`__SENTRY_SLACK_INTEGRATION__` and `__SLACK_CHANNEL_ID__` wait until those
|
||||
things exist.
|
||||
|
||||
## Keeping the kit current
|
||||
## What the kit is, and is not
|
||||
|
||||
When a game grows something every game should have (the gallery and the
|
||||
reports desk were both born in one game and ported to the other), bring it
|
||||
back here, with placeholders, so the next game inherits it. The kit is the
|
||||
canonical copy of the shared parts; the games are its instances.
|
||||
The model is copy and diverge. A new game starts as a copy of the template
|
||||
and then goes its own way; the two games that came before it are not
|
||||
instances of the template and were not rewritten to be. The kit holds the
|
||||
reference copy of the shared parts and the conventions they follow, so a
|
||||
third game starts from the best current version of everything.
|
||||
|
||||
Drift is meant to be visible, not prevented:
|
||||
|
||||
./drift.sh ../waving-hands # how far each shared file has wandered
|
||||
|
||||
`drift-map/<slug>.txt` pairs files when a game's layout differs from the
|
||||
template's. When a game grows something every game should have (the
|
||||
gallery and the reports desk were both born in one game and ported to the
|
||||
other), bring it back here, with placeholders, so the next game inherits
|
||||
it, and read the drift before assuming the kit has it.
|
||||
|
||||
The contract is simultaneous rounds: every seat that needs input submits,
|
||||
then the round resolves; turn-at-a-time games fit as the case where one
|
||||
seat needs input at a time. A game of single commands with out-of-turn
|
||||
interruptions, Wiz-War's shape, does not fit and keeps its own server.
|
||||
|
||||
Reference in New Issue
Block a user