TabbedDialog and the boxed tab strip, as Dip has them; the tally's comment describes the tally

TabbedDialog keeps its own backdrop here, since the template has no
shared one; a game that has one may drop it. The template's hall still
opens its about panel with About.svelte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-28 14:47:11 -04:00
co-authored by Claude Opus 5.5
parent 6039b6c248
commit c3fca6c5c7
3 changed files with 165 additions and 42 deletions
@@ -0,0 +1,140 @@
<script lang="ts">
// A dialog of tabs: the about panel, how to play, the rules. The address
// names it, so a plain link opens it: #rules opens the rules, #guide/notation
// how to play at its notation. It closes with its button, a click outside
// it, or Escape. The tab last read is the one it reopens on. `open` tells
// the page whether it is showing.
import { untrack, type Snippet } from 'svelte';
import { goto } from '$app/navigation';
import { page } from '$app/state';
import Tabs, { type Tab } from './Tabs.svelte';
let {
address,
title,
label = title,
tabs,
intro,
open = $bindable(false)
}: { address: string; title: string; label?: string; tabs: Tab[]; intro?: Snippet; open?: boolean } = $props();
let current = $state('');
// The router holds the address, and the dialog is open exactly while the address names it.
// Every change goes through the router too, so it never loses track of where the page is.
const [named, tab] = $derived.by(() => {
const [name, t] = page.url.hash.slice(1).split('/');
return [name === address, t] as const;
});
$effect(() => {
open = named;
});
$effect(() => {
if (named && tabs.some((t) => t.id === tab)) untrack(() => (current = tab));
});
// The address follows the chosen tab, so what is being read can be linked to.
$effect(() => {
if (named && current && current !== untrack(() => tab)) show(current);
});
const bare = () => `${location.pathname}${location.search}`;
const quietly = { replaceState: true, noScroll: true, keepFocus: true };
function show(id: string) {
goto(`${bare()}#${address}/${id}`, quietly);
}
function close() {
goto(bare(), quietly);
}
function onKey(e: KeyboardEvent) {
if (named && e.key === 'Escape') close();
}
</script>
<svelte:window onkeydown={onKey} />
{#if named}
<div class="scrim" role="presentation" onclick={(ev) => ev.target === ev.currentTarget && close()}>
<div class="panel" role="dialog" aria-modal="true" aria-labelledby="{address}-title">
<header>
<h2 id="{address}-title">{title}</h2>
<button type="button" class="close" aria-label="Close" onclick={close}>×</button>
</header>
<div class="body">
{#if intro}<div class="intro">{@render intro()}</div>{/if}
<Tabs {tabs} {label} bind:current />
</div>
</div>
</div>
{/if}
<style>
/* Its own backdrop: not every game has another dialog to share one with. */
.scrim {
position: fixed;
inset: 0;
z-index: 20;
background: rgba(0, 0, 0, 0.55);
display: grid;
place-items: center;
padding: 16px;
}
/* min-width 0 all the way down, so wide content (the notation's table) scrolls in place instead of widening the dialog past a phone's screen. */
.panel {
width: min(100%, 44rem);
min-width: 0;
max-height: 100%;
display: flex;
flex-direction: column;
background: var(--slate);
border: 1px solid var(--rule-strong);
border-radius: 6px;
padding: 1rem 1.4rem 1.2rem;
}
header {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 1rem;
}
h2 {
font-size: 1.3rem;
margin: 0 0 0.6rem;
}
.close {
background: none;
border: none;
color: inherit;
font-size: 1.5rem;
line-height: 1;
cursor: pointer;
padding: 0.2rem 0.4rem;
}
.body {
overflow: auto;
min-height: 12rem;
min-width: 0;
}
.intro {
color: var(--bone-dim);
}
.body :global(a) {
color: var(--frost);
}
.body :global(h3) {
font-size: 1rem;
font-style: italic;
margin: 0.9rem 0 0.2rem;
color: var(--bone);
}
.body :global(h3:first-child) {
margin-top: 0;
}
/* The tab strip stays in view while a long tab scrolls beneath it. */
.body :global([role='tablist']) {
position: sticky;
top: 0;
z-index: 1;
background: var(--slate);
}
</style>
+22 -39
View File
@@ -10,40 +10,22 @@
</script> </script>
<script lang="ts"> <script lang="ts">
// A strip of tabs over one panel, for a page or a dialog that would // A strip of tabs over one panel, for a dialog that would otherwise be one
// otherwise be one long read. Arrow keys walk the tabs, Home and End go to // long read. Arrow keys walk the tabs, Home and End go to the ends.
// the ends. With `address`, the page's #fragment names the open tab, so a
// link to /rules#syntax opens that tab and choosing a tab can be linked to.
import { tick } from 'svelte'; import { tick } from 'svelte';
let { tabs, label, current = $bindable(''), address = false }: { tabs: Tab[]; label: string; current?: string; address?: boolean } = $props(); let { tabs, label, current = $bindable('') }: { tabs: Tab[]; label: string; current?: string } = $props();
const uid = $props.id(); const uid = $props.id();
const shown = $derived(tabs.find((t) => t.id === current) ?? tabs[0]); const shown = $derived(tabs.find((t) => t.id === current) ?? tabs[0]);
let tabButtons: HTMLButtonElement[] = $state([]); let tabButtons: HTMLButtonElement[] = $state([]);
$effect(() => {
if (!address) return;
const fromHash = () => {
const id = location.hash.slice(1);
if (tabs.some((t) => t.id === id)) current = id;
};
fromHash();
window.addEventListener('hashchange', fromHash);
return () => window.removeEventListener('hashchange', fromHash);
});
function choose(id: string) {
current = id;
if (address) history.replaceState(history.state, '', `${location.pathname}${location.search}#${id}`);
}
async function onKey(e: KeyboardEvent, i: number) { async function onKey(e: KeyboardEvent, i: number) {
const to = e.key === 'ArrowRight' ? i + 1 : e.key === 'ArrowLeft' ? i - 1 : e.key === 'Home' ? 0 : e.key === 'End' ? tabs.length - 1 : null; const to = e.key === 'ArrowRight' ? i + 1 : e.key === 'ArrowLeft' ? i - 1 : e.key === 'Home' ? 0 : e.key === 'End' ? tabs.length - 1 : null;
if (to === null) return; if (to === null) return;
e.preventDefault(); e.preventDefault();
const next = (to + tabs.length) % tabs.length; const next = (to + tabs.length) % tabs.length;
choose(tabs[next].id); current = tabs[next].id;
await tick(); await tick();
tabButtons[next]?.focus(); tabButtons[next]?.focus();
} }
@@ -60,7 +42,7 @@
tabindex={shown.id === t.id ? 0 : -1} tabindex={shown.id === t.id ? 0 : -1}
class:on={shown.id === t.id} class:on={shown.id === t.id}
bind:this={tabButtons[i]} bind:this={tabButtons[i]}
onclick={() => choose(t.id)} onclick={() => (current = t.id)}
onkeydown={(e) => onKey(e, i)}>{t.label}</button onkeydown={(e) => onKey(e, i)}>{t.label}</button
> >
{/each} {/each}
@@ -70,35 +52,36 @@
</div> </div>
<style> <style>
/* Small capitals in a row that may wrap, the open tab boxed: a second row reads as more buttons, not a broken line. */
.tabs { .tabs {
display: flex; display: flex;
flex-wrap: wrap; flex-wrap: wrap;
gap: 0.2rem 0.4rem; gap: 0.3rem;
padding-bottom: 0.5rem;
border-bottom: 1px solid var(--rule-strong); border-bottom: 1px solid var(--rule-strong);
margin: 0.6rem 0 0.8rem; margin: 0.6rem 0 0.8rem;
} }
.tabs button { .tabs button {
font-family: var(--font-ui);
font-size: 0.74rem;
letter-spacing: 0.1em;
text-transform: uppercase;
background: none; background: none;
border: none; border: 1.5px solid transparent;
border-bottom: 3px solid transparent; border-radius: 3px;
color: inherit; color: var(--bone-dim);
opacity: 0.75; padding: 0.3rem 0.6rem;
font: inherit;
padding: 0.35rem 0.5rem 0.4rem;
cursor: pointer; cursor: pointer;
} }
.tabs button:hover {
color: var(--bone);
}
.tabs button.on { .tabs button.on {
opacity: 1; border-color: var(--bone);
border-bottom-color: currentColor; color: var(--bone);
background: var(--slate-deep);
} }
.panel :global(p + p) { .panel :global(p + p) {
margin-top: 0.7rem; margin-top: 0.7rem;
} }
.panel :global(h3) {
font-size: 1.05rem;
margin: 1rem 0 0.4rem;
}
.panel :global(h3:first-child) {
margin-top: 0;
}
</style> </style>
+3 -3
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@@ -7,9 +7,9 @@
</script> </script>
<script lang="ts"> <script lang="ts">
// What the ledgers add up to, told as Wiz-War tells it: a few counts that // What the ledgers add up to: a few counts that are the game's own story,
// are the game's own story, large, on cards; then the rest in a column of // large, on cards; then the rest in a column of figures; then the fine
// figures; then the fine print. Each game chooses its counts and words. // print. Each game chooses its counts and words.
let { headline, details, note, title = 'How much love the table is getting' }: { headline: TallyLine[]; details: TallyLine[]; note?: string; title?: string } = let { headline, details, note, title = 'How much love the table is getting' }: { headline: TallyLine[]; details: TallyLine[]; note?: string; title?: string } =
$props(); $props();