The kit sets games up on the shared hall host

setup-droplet.sh prepares a host several games share and adds this game
to it: its own Caddy site file, port, user, trees and access log, with
/etc/caddy/Caddyfile only importing sites/*.caddy. setup-server.sh is
folded in. A slug that is already a system group stops the setup with a
clear word. new-game.sh now stamps .py files too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-25 16:49:03 -04:00
co-authored by Claude Opus 5.5
parent cd9d14ec35
commit bc5f93c2fa
7 changed files with 131 additions and 118 deletions
+37 -37
View File
@@ -1,42 +1,42 @@
__HOST__
__HOST__ {
root * /opt/__SLUG__/build
encode gzip zstd
root * /opt/__SLUG__/build
encode gzip zstd
header {
Strict-Transport-Security "max-age=31536000"
X-Content-Type-Options "nosniff"
X-Frame-Options "DENY"
Referrer-Policy "no-referrer"
}
header {
Strict-Transport-Security "max-age=31536000"
X-Content-Type-Options "nosniff"
X-Frame-Options "DENY"
Referrer-Policy "no-referrer"
}
log {
output file /var/lib/caddy/__SLUG__-access.log {
roll_size 10MiB
roll_keep 30
}
}
log {
output file /var/lib/caddy/access.log {
roll_size 10MiB
roll_keep 30
# The game server answers the API and the websocket; a deploy restarts it for
# a few seconds, and the proxy holds requests that land in that gap.
@game path /api/* /ws
handle @game {
reverse_proxy localhost:__PORT__ {
lb_try_duration 30s
lb_try_interval 250ms
}
}
# Everything else is the static site. SvelteKit writes each route as
# <route>.html, so /rules is tried as /rules.html before falling back to the
# app shell, which serves the rooms. Hashed assets under _app/immutable are
# cached for a year; every other response is revalidated so a deploy shows
# up on the next load.
handle {
@immutable path /_app/immutable/*
header @immutable Cache-Control "public, max-age=31536000, immutable"
@mutable not path /_app/immutable/*
header @mutable Cache-Control "no-cache"
try_files {path} {path}.html /index.html
file_server
}
}
# The game server answers the API and the websocket; a deploy restarts it for
# a few seconds, and the proxy holds requests that land in that gap.
@game path /api/* /ws
handle @game {
reverse_proxy localhost:__PORT__ {
lb_try_duration 30s
lb_try_interval 250ms
}
}
# Everything else is the static site. SvelteKit writes each route as
# <route>.html, so /rules is tried as /rules.html before falling back to the
# app shell, which serves the rooms. Hashed assets under _app/immutable are
# cached for a year; every other response is revalidated so a deploy shows
# up on the next load.
handle {
@immutable path /_app/immutable/*
header @immutable Cache-Control "public, max-age=31536000, immutable"
@mutable not path /_app/immutable/*
header @mutable Cache-Control "no-cache"
try_files {path} {path}.html /index.html
file_server
}