A game may give its bots words: they speak as a round opens and when spoken to, remember by notes nobody sees, and read the talk when they move
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Opus 5.5
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@@ -44,6 +44,8 @@ export interface RoomView<State> {
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/** This seat's input in the last round it played, for telling it what became of its own choice; null for none, and for the gallery. */
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yourLastInput: unknown;
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chat: ChatLine[];
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/** The bots' last words to this seat once the game is over, for a game that gives them some. */
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parting: { id: SeatId; text: string }[];
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/** How many watch from the Peanut Gallery. */
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audience: number;
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/** The host lets the gallery talk. */
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