A game may give its bots words: they speak as a round opens and when spoken to, remember by notes nobody sees, and read the talk when they move

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-29 12:18:46 -04:00
co-authored by Claude Opus 5.5
parent 8c99126aee
commit 99a0b23f59
6 changed files with 126 additions and 5 deletions
+2
View File
@@ -44,6 +44,8 @@ export interface RoomView<State> {
/** This seat's input in the last round it played, for telling it what became of its own choice; null for none, and for the gallery. */
yourLastInput: unknown;
chat: ChatLine[];
/** The bots' last words to this seat once the game is over, for a game that gives them some. */
parting: { id: SeatId; text: string }[];
/** How many watch from the Peanut Gallery. */
audience: number;
/** The host lets the gallery talk. */