A game may give its bots words: they speak as a round opens and when spoken to, remember by notes nobody sees, and read the talk when they move
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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@@ -145,6 +145,13 @@ if it were never there.
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and how many have ranked, nothing more; the start line records every
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ranking and `create` receives them. A solo table asking for one waits in
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the lobby for the player's.
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- `botPress(state, seat, press, people, trigger)`: bots that talk. A bot
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speaks when a round opens and when a person writes to it (or says a first
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word to the table); its lines go privately to the people it names, as
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ledger lines, with a `note` for its own memory that no view ever carries.
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`botInput` receives the same press, so a bot can keep what was agreed.
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`parting(press, viewer)` gives the bots' last words once the game is
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over. Without `botPress`, private talk to a bot is refused.
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- `tally(state)`: the game's own lines for the tally, from a finished game.
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- `preferences`, `options`: the preferences panel's settings and the
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host's table choices (above).
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