A notice the whole hall shows: hall-announce on the host, served by every game's site, shown at the top of each page
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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@@ -78,6 +78,21 @@ then the round resolves; turn-at-a-time games fit as the case where one
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seat needs input at a time. A game of single commands with out-of-turn
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interruptions, Wiz-War's shape, does not fit and keeps its own server.
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## The hall-wide notice
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Every game on the shared host shows the same notice at the top of its
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pages when there is one: maintenance, a new game, anything the whole
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family should hear. The keeper sets it on the host,
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hall-announce "Kestrel's Hall is down for five minutes of maintenance" --at "2026-09-30 11:00 UTC"
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hall-announce --clear
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which writes /var/lib/hall/announcement.json; each game's site serves it at
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`/hall/announcement.json` (a `handle_path` in its Caddy site file), and
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`Announcement.svelte`, in the template's layout, shows it with the time in
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each reader's own clock. A reader may dismiss one notice; the next still
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shows. `hall-announce` is installed by `gamehall/deploy.sh`.
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## The family
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`family.json` lists every game of Kestrel's Hall: slug, name, address,
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