The about panel is a dialog of tabs, as Wiz-War's is, not a wall of text

"About this game — a labor of love" opens a dialog with the game, the
tally, more games and a way to send word each on a tab of its own
(About.svelte, shared through the kit), instead of one long fold at the
foot of the hall. Arrow keys walk the tabs; Escape or a click outside
closes it; a link to #about opens it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-27 20:40:39 -04:00
co-authored by Claude Opus 5.5
parent ae904aa88c
commit 813d111bbd
3 changed files with 178 additions and 23 deletions
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<script lang="ts" module>
import type { Snippet } from 'svelte';
/** One section of the about panel: a tab and what it shows. */
export interface AboutTab {
id: string;
label: string;
body: Snippet;
}
</script>
<script lang="ts">
// The about panel: the game's story, its keeping and its company, a tab
// at a time rather than one long page. Opened from the hall's "about this
// game" link (and #about); closes with its button, a click outside it, or
// Escape. The tab last read is the one it reopens on.
import { tick } from 'svelte';
let { open = $bindable(false), tabs, title }: { open?: boolean; tabs: AboutTab[]; title: string } = $props();
let current = $state('');
const shown = $derived(tabs.find((t) => t.id === current) ?? tabs[0]);
let tabButtons: HTMLButtonElement[] = $state([]);
function onKey(e: KeyboardEvent) {
if (open && e.key === 'Escape') open = false;
}
/** Arrow keys walk the tabs, as a tab list should; Home and End go to the ends. */
async function onTabKey(e: KeyboardEvent, i: number) {
const to = e.key === 'ArrowRight' ? i + 1 : e.key === 'ArrowLeft' ? i - 1 : e.key === 'Home' ? 0 : e.key === 'End' ? tabs.length - 1 : null;
if (to === null) return;
e.preventDefault();
const next = (to + tabs.length) % tabs.length;
current = tabs[next].id;
await tick();
tabButtons[next]?.focus();
}
</script>
<svelte:window onkeydown={onKey} />
{#if open}
<div class="about-scrim" role="presentation" onclick={(ev) => ev.target === ev.currentTarget && (open = false)}>
<div class="panel" role="dialog" aria-modal="true" aria-labelledby="about-title">
<header>
<h2 id="about-title">{title}</h2>
<button type="button" class="close" aria-label="Close" onclick={() => (open = false)}>×</button>
</header>
<div class="tabs" role="tablist" aria-label="About this game">
{#each tabs as t, i (t.id)}
<button
type="button"
role="tab"
id="about-tab-{t.id}"
aria-controls="about-panel"
aria-selected={shown.id === t.id}
tabindex={shown.id === t.id ? 0 : -1}
class:on={shown.id === t.id}
bind:this={tabButtons[i]}
onclick={() => (current = t.id)}
onkeydown={(e) => onTabKey(e, i)}>{t.label}</button
>
{/each}
</div>
<div class="body" id="about-panel" role="tabpanel" aria-labelledby="about-tab-{shown.id}" tabindex="0">
{@render shown.body()}
</div>
</div>
</div>
{/if}
<style>
/* Its own backdrop: not every game has another dialog to share one with. */
.about-scrim {
position: fixed;
inset: 0;
z-index: 20;
background: rgba(0, 0, 0, 0.55);
display: grid;
place-items: center;
padding: 16px;
}
.panel {
width: min(100%, 44rem);
max-height: 100%;
display: flex;
flex-direction: column;
background: var(--slate);
border: 1px solid var(--rule-strong);
border-radius: 6px;
padding: 1rem 1.4rem 1.2rem;
}
header {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 1rem;
}
h2 {
font-size: 1.3rem;
margin: 0 0 0.6rem;
}
.close {
background: none;
border: none;
color: inherit;
font-size: 1.5rem;
line-height: 1;
cursor: pointer;
padding: 0.2rem 0.4rem;
}
.tabs {
display: flex;
flex-wrap: wrap;
gap: 0.2rem 0.4rem;
border-bottom: 1px solid var(--rule-strong);
margin-bottom: 0.8rem;
}
.tabs button {
background: none;
border: none;
border-bottom: 3px solid transparent;
color: inherit;
opacity: 0.75;
font: inherit;
padding: 0.35rem 0.5rem 0.4rem;
cursor: pointer;
}
.tabs button.on {
opacity: 1;
border-bottom-color: currentColor;
}
.body {
overflow: auto;
min-height: 12rem;
}
.body :global(p + p) {
margin-top: 0.7rem;
}
.body :global(h3) {
font-size: 1.05rem;
margin: 1rem 0 0.4rem;
}
.body :global(h3:first-child) {
margin-top: 0;
}
</style>