The keeper's door asks for a key only root and the game's user can read, so another service on the host cannot re-seat anyone; the deploy makes the key once and the reseat script sends it from a file descriptor; and a seat link is taken out of the address bar with the browser's own call, since the page reads it before the router starts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
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Claude Opus 5.5
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@@ -52,7 +52,9 @@ README.
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the keeper, and `<slug>-reseat.sh ROOM SEAT` on the host gives the seat
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a new token and prints a link carrying it in the fragment. The old token
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opens nothing after. The script answers through the game server's
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`/keeper` door, which Caddy does not proxy. A spectator at a game in play
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`/keeper` door, which Caddy does not proxy and which asks for the key in
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`/etc/<slug>/keeper.key`, made by the deploy and readable by root and the
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game's user alone. A spectator at a game in play
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is told both ways back, and the hall asks before forgetting a game in play.
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- **Held seats are doubted before they are dropped**: the hall forgets a
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seat only on the second refusal in a row from the server. A restart, a
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