Rematches, seats that travel by phrase, the keeper's bell with the hour where they live, the host's leave for the gallery to talk, and seats doubted before they are dropped

Ported from Wiz-War, where each earned its keep. All on the ledger:
galleryTalk, challenge and rematch lines, gallery chat signed with a
name, held seats on a rematch table's room line. Twenty-two protocol
checks against a scratch server and a replay after restart.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-23 12:19:03 -04:00
co-authored by Claude Fable 5.1
parent 65d62f2ab3
commit 6dce3b82f0
14 changed files with 521 additions and 28 deletions
+15 -1
View File
@@ -3,11 +3,12 @@
import type { Outcome, SeatId } from '../game/spec';
/** One line of table talk. Only seated players speak; the gallery listens. */
/** One line of table talk: from a seat, or from the Peanut Gallery when the host allows it (id SPECTATOR, signed with `name`). */
export interface ChatLine {
id: SeatId;
text: string;
at: number;
name?: string;
}
export interface RoomView<State> {
@@ -29,4 +30,17 @@ export interface RoomView<State> {
chat: ChatLine[];
/** How many watch from the Peanut Gallery. */
audience: number;
/** The host lets the gallery talk. */
galleryTalk: boolean;
/** The keeper of the site was called to a seat, and by whom. */
challenge: { by: SeatId; at: number } | null;
/** Names with a seat held who have not yet sat: the last table's players, or the keeper. */
expected: string[];
/** A finished table's rematch: where it went, and who called. */
rematch: { to: string; by: SeatId } | null;
/** The table this one is the rematch of. */
rematchOf: string | null;
/** The keeper of the site, and where they live, for a table that calls them. */
keeper: string;
keeperZone: string;
}