Rematches, seats that travel by phrase, the keeper's bell with the hour where they live, the host's leave for the gallery to talk, and seats doubted before they are dropped
Ported from Wiz-War, where each earned its keep. All on the ledger: galleryTalk, challenge and rematch lines, gallery chat signed with a name, held seats on a rematch table's room line. Twenty-two protocol checks against a scratch server and a replay after restart. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
65d62f2ab3
commit
6dce3b82f0
@@ -3,7 +3,7 @@
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// bot, open a table, join by code, the ledger of your tables, and the
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// about panel with the rules, the guide and a way to reach the keeper.
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import { goto } from '$app/navigation';
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import { allSeats, forgetSeat, type Report } from '$lib/net/client';
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import { allSeats, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat, type Report } from '$lib/net/client';
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import { api, NAME_MAX, playerName, rememberName, Room } from '$lib/net/room.svelte';
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import { unreadTalk } from '$lib/net/talk';
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import type { RoomView } from '$lib/net/view';
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@@ -24,17 +24,44 @@
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const ready = $derived(name.trim().length > 0);
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// Each held seat is looked up once, so the ledger can say whose move it is.
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// Each held seat is looked up once, so the ledger can say whose move it
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// is. A seat the server refuses outright is doubted; a second refusal in
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// a row forgets it. Silence (a restart, a stale answer) forgets nothing.
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$effect(() => {
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for (const held of seats) {
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if (held.roomId in games) continue;
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games[held.roomId] = null;
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api.view(held.roomId, held.token)
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.then((v) => (games[held.roomId] = v))
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.catch(() => (games[held.roomId] = null));
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.then((v) => {
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trustSeat(held.roomId);
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games[held.roomId] = v;
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})
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.catch((e: unknown) => {
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games[held.roomId] = null;
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if (e instanceof ServerError && (e.status === 403 || e.status === 404) && doubtSeat(held.roomId)) seats = allSeats();
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});
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}
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});
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let phrase = $state('');
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let claiming = $state(false);
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/** Bring a seat from another device by the phrase it minted. */
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async function claim(e: SubmitEvent) {
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e.preventDefault();
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claiming = true;
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error = '';
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try {
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const got = await api.claim(phrase.trim());
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rememberSeat(got.roomId, { seat: got.seat, token: got.token });
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await goto(`/join/${got.roomId}`);
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} catch (err) {
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error = err instanceof Error ? err.message : 'The phrase opened no seat.';
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} finally {
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claiming = false;
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}
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}
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// The desk is asked once per visit for every seat this browser holds.
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$effect(() => {
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const held = seats;
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@@ -134,6 +161,11 @@
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</form>
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</div>
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<p class="muted small">A code opens the door either way: take a seat if one is free, or watch from the Peanut Gallery.</p>
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<form class="joinform claimform" onsubmit={claim}>
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<span class="or">or bring a seat from another device</span>
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<input type="text" bind:value={phrase} placeholder="the four-word phrase" autocomplete="off" aria-label="transfer phrase" />
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<button type="submit" class="quiet" disabled={claiming || phrase.trim().split(/[\s-]+/).length < 4}>Claim</button>
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</form>
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{#if error}<p class="warning">{error}</p>{/if}
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</div>
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@@ -7,8 +7,29 @@
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const v = $derived(room.view);
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const hostName = $derived(v.seats.find((s) => s.id === v.host)?.name ?? 'the host');
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const seatFree = $derived(v.seats.length < v.size);
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/** A seat is free for a newcomer once the held ones are counted. */
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const seatOpen = $derived(v.seats.length + v.expected.length < v.size);
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const keeperSeated = $derived(v.seats.some((s) => s.name.toLowerCase() === v.keeper.toLowerCase()));
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let copied = $state(false);
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/** The hour where the keeper lives, in words, so a caller knows whether to wait. */
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let minute = $state(0);
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$effect(() => {
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const id = setInterval(() => (minute += 1), 60_000);
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return () => clearInterval(id);
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});
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const keeperHour = $derived.by(() => {
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void minute;
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try {
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const hour = Number(new Intl.DateTimeFormat('en-US', { hour: 'numeric', hour12: false, timeZone: v.keeperZone }).format(new Date())) % 24;
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const word = ['twelve', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten', 'eleven'][hour % 12];
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const part = hour < 5 ? 'in the small hours' : hour < 12 ? 'in the morning' : hour < 18 ? 'in the afternoon' : 'in the evening';
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return `${word} ${part}`;
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} catch {
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return '';
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}
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});
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async function copyLink() {
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try {
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await navigator.clipboard.writeText(link);
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@@ -42,8 +63,17 @@
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<button type="button" class="unseat" title="Send this bot away" aria-label="Send {s.name} away" onclick={() => room.unseat(s.id)}>×</button>{/if}</span>
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</li>
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{/each}
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<li class="empty muted">{v.size - v.seats.length} of {v.size} seats empty{#if v.audience > 0}; {v.audience} in the gallery{/if}</li>
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{#each v.expected as name (name)}
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<li>
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<span class="seat-name">{name}</span>
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<span class="muted">{v.challenge && name.toLowerCase() === v.keeper.toLowerCase() ? 'called to the table; a seat is held' : 'from the last table; a seat is held'}</span>
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</li>
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{/each}
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<li class="empty muted">{v.size - v.seats.length - v.expected.length} of {v.size} seats empty{#if v.audience > 0}; {v.audience} in the gallery{v.galleryTalk ? ', allowed to talk' : ''}{/if}</li>
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</ul>
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{#if v.rematchOf}
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<p class="muted">A rematch of table {v.rematchOf}: the same company, seats held for those not yet back.</p>
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{/if}
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{#if !room.spectating}
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<div class="ways">
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{#if seatFree && room.isHost}
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@@ -56,6 +86,20 @@
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<span class="muted">{hostName} will begin when the table is ready.</span>
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{/if}
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</div>
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{#if room.isHost}
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<label class="switch muted">
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<input type="checkbox" checked={v.galleryTalk} onchange={(e) => room.setGalleryTalk(e.currentTarget.checked)} />
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Let the Peanut Gallery talk at the table
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</label>
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{/if}
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{#if v.keeper && !v.challenge && !keeperSeated && seatOpen}
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<div class="keeper">
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<button type="button" class="quiet" title="A seat is held for {v.keeper}, who keeps this site, and their phone rings" onclick={() => room.callKeeper()}>Challenge {v.keeper}, the keeper</button>
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<p class="muted small">{v.keeper} keeps this site and answers every call, sometimes within the minute, sometimes after a night's sleep.{#if keeperHour} It is {keeperHour} where {v.keeper} lives.{/if} The seat is held either way.</p>
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</div>
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{:else if v.challenge}
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<p class="muted small">{v.keeper} has been called to the table by {room.nameOf(v.challenge.by)}.{#if keeperHour} It is {keeperHour} there.{/if} A seat is held: if they can come now they will take it; if they are asleep or away they will leave a word below when they can. Meanwhile the table is yours: seat a bot, invite a friend, or open another game in a new tab and play on. This table keeps its place in your hall until you come back.</p>
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{/if}
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{/if}
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{#if room.error}<p class="warning">{room.error}</p>{/if}
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<div class="lobby-talk"><TableTalk {room} /></div>
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@@ -143,4 +187,22 @@
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max-width: 28em;
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margin-top: 1rem;
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}
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.switch {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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margin-top: 0.6rem;
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font-size: 0.9rem;
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}
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.keeper {
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margin-top: 0.8rem;
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max-width: 38em;
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}
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.small {
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font-size: 0.85rem;
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margin-top: 0.4rem;
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}
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</style>
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@@ -1,11 +1,13 @@
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<script lang="ts">
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import { tick } from 'svelte';
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import type { Room } from '$lib/net/room.svelte';
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import { NAME_MAX, playerName, rememberName, type Room } from '$lib/net/room.svelte';
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let { room }: { room: Room } = $props();
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const lines = $derived(room.view.chat);
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let draft = $state('');
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/** The gallery signs its lines; the name is the one the hall remembers. */
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let galleryName = $state(playerName());
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let sending = $state(false);
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let list = $state<HTMLElement | null>(null);
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@@ -25,6 +27,17 @@
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if (await room.say(text)) draft = '';
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sending = false;
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}
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async function sayFromGallery(e: SubmitEvent) {
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e.preventDefault();
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const text = draft.trim();
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const name = galleryName.trim();
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if (!text || !name || sending) return;
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sending = true;
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rememberName(name);
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if (await room.sayFromGallery(name, text)) draft = '';
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sending = false;
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}
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</script>
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<section class="talk" aria-label="Table talk">
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@@ -34,11 +47,17 @@
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<li class="muted">Nobody has said a word.</li>
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{/if}
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{#each lines as line, i (line.at + ':' + i)}
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<li class:you={line.id === room.me}><em>{line.id === room.me ? 'You' : room.nameOf(line.id)}</em> {line.text}</li>
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<li class:you={!line.name && line.id === room.me}><em>{line.name ? `${line.name} (gallery)` : line.id === room.me ? 'You' : room.nameOf(line.id)}</em> {line.text}</li>
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{/each}
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</ul>
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{#if room.spectating}
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<p class="muted small">The gallery listens; only seated players speak.</p>
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{#if room.spectating && room.view.galleryTalk}
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<form onsubmit={sayFromGallery}>
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<input type="text" class="name" bind:value={galleryName} maxlength={NAME_MAX} placeholder="Your name" aria-label="Your name in the gallery" autocomplete="nickname" />
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<input type="text" bind:value={draft} maxlength="300" placeholder="Say something from the gallery" aria-label="Say something from the gallery" autocomplete="off" />
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<button type="submit" class="quiet" disabled={!draft.trim() || !galleryName.trim() || sending}>Say</button>
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</form>
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{:else if room.spectating}
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<p class="muted small">The gallery listens; the host has not let it talk.</p>
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{:else}
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<form onsubmit={say}>
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<input type="text" bind:value={draft} maxlength="300" placeholder="Say something to the table" aria-label="Say something to the table" autocomplete="off" />
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@@ -102,6 +121,10 @@
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min-width: 0;
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}
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input.name {
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flex: 0 1 8rem;
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}
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.small {
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font-size: 0.85rem;
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margin-top: 0.4rem;
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@@ -38,6 +38,54 @@ export function forgetSeat(roomId: string): void {
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}
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}
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/**
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* A seat the server refused is doubted, not dropped: a restarting server, a
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* stale answer or the wrong backend all answer with ignorance, and ignorance
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* is not deletion. Only the SECOND refusal in a row costs the seat.
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*/
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const DOUBT_KEY = '__SLUG__:doubted';
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function doubted(): Record<string, true> {
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try {
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return JSON.parse(localStorage.getItem(DOUBT_KEY) ?? '{}') as Record<string, true>;
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} catch {
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return {};
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}
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}
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/** Note a refusal; true when it is the second in a row and the seat is forgotten. */
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export function doubtSeat(roomId: string): boolean {
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const all = doubted();
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if (all[roomId]) {
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forgetSeat(roomId);
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delete all[roomId];
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try {
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localStorage.setItem(DOUBT_KEY, JSON.stringify(all));
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} catch {
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// Nothing to note without storage.
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}
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return true;
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}
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try {
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localStorage.setItem(DOUBT_KEY, JSON.stringify({ ...all, [roomId]: true }));
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} catch {
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// Nothing to note without storage.
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}
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return false;
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}
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/** The server answered for this seat: any doubt is cleared. */
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export function trustSeat(roomId: string): void {
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const all = doubted();
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if (!all[roomId]) return;
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delete all[roomId];
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try {
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localStorage.setItem(DOUBT_KEY, JSON.stringify(all));
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} catch {
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// Nothing to clear without storage.
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}
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}
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export function rememberSeat(roomId: string, held: HeldSeat): void {
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try {
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localStorage.setItem(SEATS_KEY, JSON.stringify({ ...heldSeats(), [roomId]: held }));
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@@ -94,6 +142,14 @@ export function makeApi<State, Input>() {
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watch: (roomId: string) => call<View>('GET', `/api/rooms/${roomId}`),
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turn: (roomId: string, token: string, input: Input) => call<View>('POST', `/api/rooms/${roomId}/turn`, { token, input }),
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say: (roomId: string, token: string, text: string) => call<View>('POST', `/api/rooms/${roomId}/say`, { token, text }),
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/** A word from the gallery, signed with a name, when the host allows it. */
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sayFromGallery: (roomId: string, name: string, text: string) => call<View>('POST', `/api/rooms/${roomId}/say`, { name, text }),
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setGalleryTalk: (roomId: string, token: string, on: boolean) => call<View>('POST', `/api/rooms/${roomId}/gallery`, { token, on }),
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challenge: (roomId: string, token: string) => call<View>('POST', `/api/rooms/${roomId}/challenge`, { token }),
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rematch: (roomId: string, token: string) =>
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call<{ roomId: string; seat: SeatId | null; token: string | null; created: boolean }>('POST', `/api/rooms/${roomId}/rematch`, { token }),
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transfer: (roomId: string, token: string) => call<{ phrase: string; expiresAt: number }>('POST', `/api/rooms/${roomId}/transfer`, { token }),
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claim: (phrase: string) => call<{ roomId: string; seat: SeatId; token: string }>('POST', '/api/transfer', { phrase }),
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report: (roomId: string, token: string, happened: string, expected: string) =>
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call<{ id: string }>('POST', `/api/rooms/${roomId}/report`, { token, happened, expected }),
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reportImage: async (id: string, file: File) => {
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@@ -114,6 +114,34 @@ export class Room {
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return this.act(() => api.say(this.roomId, this.token, text), 'The table did not hear you.');
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}
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/** A word from the gallery, signed; only when the host has let the gallery talk. */
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sayFromGallery(name: string, text: string): Promise<boolean> {
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if (!this.spectating) return Promise.resolve(false);
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return this.act(() => api.sayFromGallery(this.roomId, name, text), 'The table did not hear you.');
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}
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/** Host only: let the Peanut Gallery talk at this table, or hush it. */
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setGalleryTalk(on: boolean): Promise<boolean> {
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return this.act(() => api.setGalleryTalk(this.roomId, this.token, on), 'The gallery could not be told.');
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}
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/** Call the keeper of the site to a held seat; their phone rings. */
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callKeeper(): Promise<boolean> {
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return this.act(() => api.challenge(this.roomId, this.token), 'The keeper could not be called.');
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}
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/** A finished table opens another with the same company; the caller is seated as its host. */
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async rematch(): Promise<string> {
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const next = await api.rematch(this.roomId, this.token);
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if (next.created && next.seat && next.token) rememberSeat(next.roomId, { seat: next.seat, token: next.token });
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return next.roomId;
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}
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/** A phrase that brings this seat to another device, good for ten minutes. */
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transfer(): Promise<{ phrase: string; expiresAt: number }> {
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return api.transfer(this.roomId, this.token);
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}
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async submit(input: Input): Promise<boolean> {
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this.sending = true;
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try {
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@@ -3,11 +3,12 @@
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import type { Outcome, SeatId } from '../game/spec';
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/** One line of table talk. Only seated players speak; the gallery listens. */
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/** One line of table talk: from a seat, or from the Peanut Gallery when the host allows it (id SPECTATOR, signed with `name`). */
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export interface ChatLine {
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id: SeatId;
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text: string;
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at: number;
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name?: string;
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}
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export interface RoomView<State> {
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@@ -29,4 +30,17 @@ export interface RoomView<State> {
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chat: ChatLine[];
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/** How many watch from the Peanut Gallery. */
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audience: number;
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/** The host lets the gallery talk. */
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galleryTalk: boolean;
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/** The keeper of the site was called to a seat, and by whom. */
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challenge: { by: SeatId; at: number } | null;
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/** Names with a seat held who have not yet sat: the last table's players, or the keeper. */
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expected: string[];
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/** A finished table's rematch: where it went, and who called. */
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rematch: { to: string; by: SeatId } | null;
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/** The table this one is the rematch of. */
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rematchOf: string | null;
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/** The keeper of the site, and where they live, for a table that calls them. */
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keeper: string;
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keeperZone: string;
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}
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@@ -40,7 +40,8 @@
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<section id="gallery">
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<h2>The Peanut Gallery and table talk</h2>
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<p>A room's link is an invitation to sit while the table is laid and to watch once the game has begun. Anyone who opens it without a seat takes a place in the Peanut Gallery, shown only what every player at the table could see. <em>Table talk</em> is for the players seated; a line goes to everyone at the table and everyone in the gallery, and is kept with the game.</p>
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<p>A room's link is an invitation to sit while the table is laid and to watch once the game has begun. Anyone who opens it without a seat takes a place in the Peanut Gallery, shown only what every player at the table could see. <em>Table talk</em> is for the players seated, unless the host lets the gallery talk; then a watcher signs a name and their lines are marked as the gallery's. A line goes to everyone at the table and everyone in the gallery, and is kept with the game.</p>
|
||||
<p>A seat can follow you to another device: <em>Transfer seat</em> in the masthead gives four words, good for ten minutes, and the hall on the other device claims them. When a game ends, anyone at the table may call for a rematch: a new table with the same company, seats held until everyone is back. And while a table is laid, you may challenge the keeper of this site to a seat; the note beside the button says what hour it is where they live.</p>
|
||||
</section>
|
||||
|
||||
<section id="first">
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<script lang="ts">
|
||||
import { goto } from '$app/navigation';
|
||||
import { page } from '$app/state';
|
||||
import Board from '$lib/components/Board.svelte';
|
||||
import Lobby from '$lib/components/Lobby.svelte';
|
||||
@@ -15,6 +16,9 @@
|
||||
let error = $state('');
|
||||
let copied = $state(false);
|
||||
let reporting = $state(false);
|
||||
/** A phrase minted to carry this seat to another device, while it lasts. */
|
||||
let phrase = $state<{ phrase: string; expiresAt: number } | null>(null);
|
||||
let rematching = $state(false);
|
||||
|
||||
const link = $derived(typeof location === 'undefined' ? '' : `${location.origin}/join/${roomId}`);
|
||||
const watching = $derived(room?.spectating ?? false);
|
||||
@@ -64,6 +68,29 @@
|
||||
// The link is on screen to copy by hand.
|
||||
}
|
||||
}
|
||||
|
||||
async function transfer() {
|
||||
if (!room) return;
|
||||
try {
|
||||
phrase = await room.transfer();
|
||||
setTimeout(() => (phrase = null), Math.max(0, phrase.expiresAt - Date.now()));
|
||||
} catch (e) {
|
||||
error = e instanceof Error ? e.message : 'The seat could not be offered.';
|
||||
}
|
||||
}
|
||||
|
||||
/** Call for a rematch, or take the seat held at one already called. */
|
||||
async function rematch() {
|
||||
if (!room) return;
|
||||
rematching = true;
|
||||
try {
|
||||
await goto(`/join/${await room.rematch()}`);
|
||||
} catch (e) {
|
||||
error = e instanceof Error ? e.message : 'The rematch could not be called.';
|
||||
} finally {
|
||||
rematching = false;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:head>
|
||||
@@ -87,7 +114,10 @@
|
||||
<span class="muted">{watching ? 'watching · room' : 'invite friends · room'}</span> <b>{roomId}</b>{copied ? ' · link copied' : ''}
|
||||
</button>
|
||||
{#if room.view.audience > 0}
|
||||
<span class="audience" title="the Peanut Gallery">{room.view.audience} in the gallery</span>
|
||||
<span class="audience" title="the Peanut Gallery">{room.view.audience} in the gallery{room.view.galleryTalk ? ', talking' : ''}</span>
|
||||
{/if}
|
||||
{#if !watching}
|
||||
<button type="button" class="quiet" title="A phrase that brings this seat to another device" onclick={transfer}>Transfer seat</button>
|
||||
{/if}
|
||||
{/if}
|
||||
<a class="quiet" href="/guide">How to play</a>
|
||||
@@ -107,6 +137,22 @@
|
||||
<p class="notice">{error}</p>
|
||||
{/if}
|
||||
|
||||
{#if phrase}
|
||||
<p class="notice muted">On the other device, open the hall and claim this phrase within ten minutes: <b class="phrase">{phrase.phrase}</b></p>
|
||||
{/if}
|
||||
|
||||
{#if room?.view.over && !watching}
|
||||
<p class="notice muted">
|
||||
{#if room.view.rematch}
|
||||
{room.nameOf(room.view.rematch.by)} called for a rematch at table {room.view.rematch.to}.
|
||||
<a href={`/join/${room.view.rematch.to}`}>Take your seat</a>
|
||||
{:else}
|
||||
<button type="button" class="quiet" disabled={rematching} onclick={rematch}>Rematch with this table</button>
|
||||
<span>the same company, at a new table; seats are held for everyone here.</span>
|
||||
{/if}
|
||||
</p>
|
||||
{/if}
|
||||
|
||||
{#if joining && seatFree}
|
||||
<section class="seat">
|
||||
<p class="eyebrow">room {roomId}</p>
|
||||
@@ -193,6 +239,11 @@
|
||||
color: var(--bone-dim);
|
||||
}
|
||||
|
||||
.phrase {
|
||||
letter-spacing: 0.06em;
|
||||
user-select: all;
|
||||
}
|
||||
|
||||
.seat {
|
||||
max-width: 1280px;
|
||||
margin: 0 auto;
|
||||
|
||||
Reference in New Issue
Block a user