Table options: the host's choices when opening a table, declared by the game, recorded on the room line

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-23 12:45:42 -04:00
co-authored by Claude Fable 5.1
parent 2ab6dc4b5f
commit 63bd154798
10 changed files with 89 additions and 27 deletions
+5 -5
View File
@@ -3,7 +3,7 @@
// through GameSpec; a game's own store wraps or extends this one.
import { game } from '$lib/game';
import { SPECTATOR, type SeatId } from '$lib/game/spec';
import { SPECTATOR, type SeatId, type TableOptions } from '$lib/game/spec';
import type { Input, State } from '$lib/game';
import { makeApi, rememberSeat, watchRoom, type HeldSeat } from './client';
import { markTalkSeen } from './talk';
@@ -152,15 +152,15 @@ export class Room {
}
/** Open a table on the server, seated as its host; it begins when the host says. */
static async create(name: string, size: number): Promise<Room> {
const seated = await api.create(name, size);
static async create(name: string, size: number, options?: TableOptions): Promise<Room> {
const seated = await api.create(name, size, options);
rememberSeat(seated.view.roomId, { seat: seated.seat, token: seated.token });
return new Room(seated.view, seated.token);
}
/** A room with a bot seated and the game begun, so a solo game is a ledger like any other. */
static async createWithBot(name: string): Promise<Room> {
const seated = await api.create(name, 2);
static async createWithBot(name: string, options?: TableOptions): Promise<Room> {
const seated = await api.create(name, 2, options);
rememberSeat(seated.view.roomId, { seat: seated.seat, token: seated.token });
await api.addBot(seated.view.roomId, seated.token);
return new Room(await api.begin(seated.view.roomId, seated.token), seated.token);