Table options: the host's choices when opening a table, declared by the game, recorded on the room line
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -8,7 +8,7 @@ import type { SeatId } from '../../src/lib/game/spec';
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export type LedgerLine =
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/** `rematchOf` and `expected` mark a table opened for a rematch: whose it follows, and whose seats are held. */
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| { t: 'room'; id: string; seats: number; createdAt: number; rematchOf?: string; expected?: string[] }
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| { t: 'room'; id: string; seats: number; createdAt: number; rematchOf?: string; expected?: string[]; options?: Record<string, string> }
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/** A seat holds only the hash of its token; the token itself goes once to the browser that earned it. Ledgers written before hashing carry `token` and are read once more. */
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| { t: 'seat'; id: SeatId; name: string; tokenHash?: string; token?: string; bot: boolean }
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/** One seat's move for the round in progress, so a restart keeps it. The turn line that follows carries every input again. */
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