Table options: the host's choices when opening a table, declared by the game, recorded on the room line
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -1,7 +1,7 @@
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// The front door for games between people. Plain HTTP for actions, a
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// websocket only to say "something changed, fetch the view again".
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//
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// POST /api/rooms {name, size?} create a room and take seat A
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// POST /api/rooms {name, size?, options?} create a room and take seat A; options are the game's table choices
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// POST /api/rooms/:id/join {name} take the next seat
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// POST /api/rooms/:id/bot {token} the host seats a bot, before the game begins
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// POST /api/rooms/:id/begin {token} the host begins with the players seated so far
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@@ -188,7 +188,7 @@ async function handle(req: IncomingMessage, res: ServerResponse): Promise<void>
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if (parts.length === 2 && req.method === 'POST') {
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if (!doors.allow(clientOf(req))) throw new RoomError('Too many rooms opened from here just now; try again later.', 429);
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const body = await readBody(req);
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const { room, seat, token } = rooms.create(String(body.name ?? ''), Number(body.size ?? game.minSeats));
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const { room, seat, token } = rooms.create(String(body.name ?? ''), Number(body.size ?? game.minSeats), body.options);
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return send(res, 201, { seat: seat.id, token, view: rooms.view(room, seat.id) });
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}
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