A table's options and its size are read one way, in spec.ts, by the server, the tally and the replay; a game may seat fewer for some options
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Opus 5.5
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6133a2469a
@@ -3,7 +3,7 @@
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// costs nothing and a busy hall costs one scan a minute. The counts are
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// the kit's; a game may add its own lines through GameSpec.tally.
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import type { GameSpec, SeatId } from '../../src/lib/game/spec';
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import { cleanOptions, type GameSpec, type SeatId } from '../../src/lib/game/spec';
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import type { Tally } from '../../src/lib/net/view';
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import type { LedgerLine, Store } from './store';
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@@ -57,7 +57,7 @@ export class Tallies<State, Input> {
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if (hasBot) t.gamesWithBot += 1;
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if (lines[0].createdAt < firstStart) firstStart = lines[0].createdAt;
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try {
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state = this.game.create(Object.fromEntries(seats.map((s) => [s.id, s.name])), line.seed, line.rules, lines[0].options);
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state = this.game.create(Object.fromEntries(seats.map((s) => [s.id, s.name])), line.seed, line.rules, cleanOptions(this.game, lines[0].options));
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} catch {
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state = null;
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}
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