A table's options and its size are read one way, in spec.ts, by the server, the tally and the replay; a game may seat fewer for some options
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
faa2845e70
commit
6133a2469a
+5
-1
@@ -99,7 +99,11 @@ README.
|
||||
- **Table options** are the host's choices when opening a table (a
|
||||
variant, a side, a length): the game declares them in `GameSpec.options`,
|
||||
the hall renders them as selects, the room line records them, and
|
||||
`create` receives them. A game with one way to play declares none.
|
||||
`create` receives them. A game with one way to play declares none. An
|
||||
option that changes how many can sit (a smaller map) says so through
|
||||
`GameSpec.seatsFor`. The server, the tally and the ledger replay all read
|
||||
a room line through `cleanOptions` and size a table with `tableSize`,
|
||||
both in `spec.ts`, so each creates the same game from the same ledger.
|
||||
|
||||
## The engine
|
||||
|
||||
|
||||
Reference in New Issue
Block a user