A deploy waits for the game server to answer and fails with its journal if it does not; a report id is checked whole; the backup's notes say what it keeps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Opus 5.5
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@@ -49,7 +49,17 @@ ssh "root@$HOST" '
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systemctl enable --now __SLUG__
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systemctl restart __SLUG__
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systemctl reload caddy
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sleep 1
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systemctl --no-pager -l status __SLUG__ | head -3
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# "active" means only that the process started: wait for it to answer HTTP,
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# so a server that dies loading its code fails the deploy instead of looping.
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for i in $(seq 20); do
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if curl -s -o /dev/null http://127.0.0.1:__PORT__/api/rooms/ZZZZ; then
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systemctl --no-pager -l status __SLUG__ | head -3
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exit 0
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fi
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sleep 1
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done
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echo "the game server is not answering:" >&2
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journalctl -u __SLUG__ -n 25 --no-pager >&2
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exit 1
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'
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echo "deployed."
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