The credibility pass on Hnefatafl, ported to the template: the ops scripts count traffic through one parser, the reports digest is one program, the plaintext-token fallback and its migration are gone, and the stylesheet holds each shared rule once
From the hnefatafl repo's pass of the same day, everything that touched a kit-shared file. The visitors digest and the nightly rollup share deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes the finished-games count it computed behind "and False". pull-reports.sh and the reports skill both use deploy/report-digest.ts. The seat line requires its token hash and the start line its rules revision; the migration for ledgers written before hashing goes with them. The route table in server/src/index.ts lists every route; Report, ReportLine and Tally are declared once in view.ts for both sides; exports nobody imported are exports no more. In the client: .small, the × that dismisses, and the frame of the reading pages are in app.css once; the preferences panel shares the report slip's modal shape; the room store gains seatEmpty and seatUnheld, and the lobby and the join page read those instead of three spellings of their own. The room's moved and awaiting fields stay: the demo board reads them, and simultaneous rounds are the contract. The deploy README no longer describes a browser-only game; the visitors skill no longer names a /play route; the reports skill's replay call carries the room's options. The Slack channel id is passed in the environment rather than filled in as a placeholder. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
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Claude Fable 5.1
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6c42e55f59
commit
33ac0ec808
@@ -22,10 +22,8 @@
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let phrase = $state<{ phrase: string; expiresAt: number } | null>(null);
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let rematching = $state(false);
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const link = $derived(typeof location === 'undefined' ? '' : `${location.origin}/join/${roomId}`);
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const link = $derived(`${location.origin}/join/${roomId}`);
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const watching = $derived(room?.spectating ?? false);
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/** A watcher may still sit while the table is laid and a seat is free. */
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const seatFree = $derived(!!room && !room.started && room.view.seats.length < room.view.size);
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// Return to a held seat, or take a place in the gallery and offer one.
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$effect(() => {
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@@ -157,12 +155,12 @@
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</p>
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{/if}
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{#if joining && seatFree}
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{#if joining && room?.seatEmpty}
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<section class="seat">
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<p class="eyebrow">room {roomId}</p>
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<h2>Take a seat</h2>
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<p>A player has opened this table and is gathering company. Choose a name and sit; the game begins when the host says.</p>
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<form class="rename" onsubmit={takeSeat}>
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<form class="sit" onsubmit={takeSeat}>
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<label class="field">
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<span>Your name</span>
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<input type="text" bind:value={name} maxlength={NAME_MAX} autocomplete="nickname" required />
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@@ -174,7 +172,7 @@
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{/if}
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{#if room && !room.started}
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<Lobby {room} {link} />
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<Lobby {room} {link} {copied} {copyLink} />
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{:else if room}
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<Board {room} />
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{:else if !error}
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@@ -259,7 +257,7 @@
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margin-bottom: 0.4rem;
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}
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.rename {
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.sit {
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display: flex;
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flex-wrap: wrap;
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align-items: center;
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@@ -278,7 +276,7 @@
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font-style: italic;
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}
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.rename input {
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.sit input {
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width: 14em;
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}
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