The credibility pass on Hnefatafl, ported to the template: the ops scripts count traffic through one parser, the reports digest is one program, the plaintext-token fallback and its migration are gone, and the stylesheet holds each shared rule once
From the hnefatafl repo's pass of the same day, everything that touched a kit-shared file. The visitors digest and the nightly rollup share deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes the finished-games count it computed behind "and False". pull-reports.sh and the reports skill both use deploy/report-digest.ts. The seat line requires its token hash and the start line its rules revision; the migration for ledgers written before hashing goes with them. The route table in server/src/index.ts lists every route; Report, ReportLine and Tally are declared once in view.ts for both sides; exports nobody imported are exports no more. In the client: .small, the × that dismisses, and the frame of the reading pages are in app.css once; the preferences panel shares the report slip's modal shape; the room store gains seatEmpty and seatUnheld, and the lobby and the join page read those instead of three spellings of their own. The room's moved and awaiting fields stay: the demo board reads them, and simultaneous rounds are the contract. The deploy README no longer describes a browser-only game; the visitors skill no longer names a /play route; the reports skill's replay call carries the room's options. The Slack channel id is passed in the environment rather than filled in as a placeholder. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
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@@ -4,19 +4,10 @@
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// panel renders every declaration. Nothing here leaves the browser.
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import { game } from '$lib/game';
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export interface Preference {
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key: string;
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label: string;
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/** A toggle holds a boolean; a choice holds one of its choices' values. */
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kind: 'toggle' | 'choice';
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choices?: { value: string; label: string }[];
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default: boolean | string;
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note?: string;
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}
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import type { Preference } from '$lib/game/spec';
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/** The settings every game in the kit shares. */
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export const KIT_PREFERENCES: Preference[] = [
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const KIT_PREFERENCES: Preference[] = [
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{ key: 'motion', label: 'Motion', kind: 'choice', choices: [{ value: 'full', label: 'pieces move and fade' }, { value: 'reduced', label: 'changes appear at once' }], default: 'full' },
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{ key: 'confirmMoves', label: 'Confirm a move before it is sent', kind: 'toggle', default: false }
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];
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@@ -54,7 +45,7 @@ function load(): Record<string, boolean | string> {
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}
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/** The live preferences; read them where they matter, set them through setPref. */
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export const prefs = $state<Record<string, boolean | string>>(typeof localStorage === 'undefined' ? defaults() : load());
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export const prefs = $state<Record<string, boolean | string>>(load());
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export function setPref(key: string, value: boolean | string): void {
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prefs[key] = value;
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