The credibility pass on Hnefatafl, ported to the template: the ops scripts count traffic through one parser, the reports digest is one program, the plaintext-token fallback and its migration are gone, and the stylesheet holds each shared rule once
From the hnefatafl repo's pass of the same day, everything that touched a kit-shared file. The visitors digest and the nightly rollup share deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes the finished-games count it computed behind "and False". pull-reports.sh and the reports skill both use deploy/report-digest.ts. The seat line requires its token hash and the start line its rules revision; the migration for ledgers written before hashing goes with them. The route table in server/src/index.ts lists every route; Report, ReportLine and Tally are declared once in view.ts for both sides; exports nobody imported are exports no more. In the client: .small, the × that dismisses, and the frame of the reading pages are in app.css once; the preferences panel shares the report slip's modal shape; the room store gains seatEmpty and seatUnheld, and the lobby and the join page read those instead of three spellings of their own. The room's moved and awaiting fields stay: the demo board reads them, and simultaneous rounds are the contract. The deploy README no longer describes a browser-only game; the visitors skill no longer names a /play route; the reports skill's replay call carries the room's options. The Slack channel id is passed in the environment rather than filled in as a placeholder. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
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Claude Fable 5.1
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@@ -34,13 +34,24 @@ export interface TableOption {
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/** The host's choices for a table, by option key; only keys the game declares get through. */
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export type TableOptions = Record<string, string>;
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/** A setting the game adds to the preferences panel, kept in the player's browser (see $lib/prefs.svelte). */
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export interface Preference {
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key: string;
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label: string;
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/** A toggle holds a boolean; a choice holds one of its choices' values. */
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kind: 'toggle' | 'choice';
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choices?: { value: string; label: string }[];
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default: boolean | string;
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note?: string;
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}
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export interface GameSpec<State, Input> {
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/** Seats in table order; the table takes at most this many. */
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seatIds: SeatId[];
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/** What the host may choose when opening a table; empty for a game with one way to play. */
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options?: TableOption[];
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/** The game's own settings for the preferences panel, kept in the player's browser (see $lib/prefs.svelte). */
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preferences?: { key: string; label: string; kind: 'toggle' | 'choice'; choices?: { value: string; label: string }[]; default: boolean | string; note?: string }[];
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/** The game's own settings for the preferences panel. */
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preferences?: Preference[];
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minSeats: number;
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/** Names the server draws for bots, in preference order. */
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botNames: string[];
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