The credibility pass on Hnefatafl, ported to the template: the ops scripts count traffic through one parser, the reports digest is one program, the plaintext-token fallback and its migration are gone, and the stylesheet holds each shared rule once
From the hnefatafl repo's pass of the same day, everything that touched a kit-shared file. The visitors digest and the nightly rollup share deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes the finished-games count it computed behind "and False". pull-reports.sh and the reports skill both use deploy/report-digest.ts. The seat line requires its token hash and the start line its rules revision; the migration for ledgers written before hashing goes with them. The route table in server/src/index.ts lists every route; Report, ReportLine and Tally are declared once in view.ts for both sides; exports nobody imported are exports no more. In the client: .small, the × that dismisses, and the frame of the reading pages are in app.css once; the preferences panel shares the report slip's modal shape; the room store gains seatEmpty and seatUnheld, and the lobby and the join page read those instead of three spellings of their own. The room's moved and awaiting fields stay: the demo board reads them, and simultaneous rounds are the contract. The deploy README no longer describes a browser-only game; the visitors skill no longer names a /play route; the reports skill's replay call carries the room's options. The Slack channel id is passed in the environment rather than filled in as a placeholder. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
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Claude Fable 5.1
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6c42e55f59
commit
33ac0ec808
@@ -4,25 +4,9 @@
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// the kit's; a game may add its own lines through GameSpec.tally.
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import type { GameSpec, SeatId } from '../../src/lib/game/spec';
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import type { Tally } from '../../src/lib/net/view';
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import type { LedgerLine, Store } from './store';
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export interface Tally {
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tablesOpened: number;
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gamesBegun: number;
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gamesFinished: number;
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/** Distinct names of people who have taken a seat; a bot's name is not counted. */
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namesSeated: number;
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turnsPlayed: number;
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/** Minutes at the table: gaps under ten minutes between one move and the next, summed. */
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minutesAtTable: number;
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longestGameTurns: number;
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gamesWithBot: number;
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talkLines: number;
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firstGameAt: string | null;
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/** The game's own lines, summed over finished games. */
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byGame: Record<string, number>;
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}
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const GAP_LIMIT_MS = 10 * 60 * 1000;
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const CACHE_MS = 60 * 1000;
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@@ -66,7 +50,7 @@ export class Tallies<State, Input> {
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if (hasBot) t.gamesWithBot += 1;
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if (lines[0].createdAt < firstStart) firstStart = lines[0].createdAt;
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try {
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state = this.game.create(Object.fromEntries(seats.map((s) => [s.id, s.name])), line.seed, line.rules ?? 1, lines[0].options);
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state = this.game.create(Object.fromEntries(seats.map((s) => [s.id, s.name])), line.seed, line.rules, lines[0].options);
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} catch {
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state = null;
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}
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