The ledger gate replays with the table's options, and takes the site from SITE for a machine whose DNS lags
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -34,11 +34,13 @@ async function main(): Promise<void> {
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const seats: Seat[] = [];
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let state: ReturnType<typeof game.create> | null = null;
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let turns = 0;
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// The host's table options ride the room line; a game created without them is a different game.
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const options = (lines[0]?.t === 'room' ? lines[0].options : undefined) as Record<string, string> | undefined;
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try {
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for (const line of lines) {
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if (line.t === 'seat') seats.push(line);
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else if (line.t === 'unseat') seats.splice(seats.findIndex((s) => s.id === line.id), 1);
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else if (line.t === 'start') state = game.create(Object.fromEntries(seats.map((s) => [s.id, s.name])), line.seed, line.rules ?? 1);
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else if (line.t === 'start') state = game.create(Object.fromEntries(seats.map((s) => [s.id, s.name])), line.seed, line.rules ?? 1, options);
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else if (line.t === 'turn' && state) {
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state = game.resolve(state, line.inputs);
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turns += 1;
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