The game kit: the shared infrastructure of Wiz-War and Waving Hands as a template
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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<script lang="ts">
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// The rules page: the game's own text, structured for reading mid-game.
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// Keep the original rules text verbatim in docs/ and render from it
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// where you can, so the page and the engine follow one source.
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</script>
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<svelte:head>
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<title>__NAME__: the rules</title>
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</svelte:head>
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<main class="rules">
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<header>
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<a class="back" href="/">Back to the hall</a> · <a class="back" href="/guide">How to play</a>
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<h1>The rules</h1>
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<p class="lede">One paragraph on where these rules come from and which edition or text this page follows.</p>
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</header>
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<section id="turn">
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<h2>A turn</h2>
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<p>What each player does on a turn, in order, in short paragraphs. Put the thing a player checks mid-game first.</p>
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</section>
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<section id="winning">
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<h2>Winning</h2>
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<p>How the game ends and who wins, including draws.</p>
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</section>
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<section id="source">
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<h2>The original text</h2>
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<p>The full source text, in collapsible sections, so a rules question can be settled by the words the engine follows.</p>
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</section>
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<p class="word">If this page reads a rule differently from the original text, that is a bug: <a href="mailto:eric@ericwagoner.com">send word</a>.</p>
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</main>
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<style>
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.rules {
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max-width: 46rem;
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margin: 0 auto;
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padding: 1.5rem var(--gutter) 4rem;
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}
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a {
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color: var(--frost);
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}
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.back {
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font-size: 0.95rem;
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}
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h1 {
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font-size: 2.4rem;
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font-weight: 300;
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margin: 0.5rem 0 0.3rem;
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}
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.lede {
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color: var(--bone-dim);
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max-width: 40em;
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}
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section {
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padding: 1.25rem 0 0.5rem;
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border-top: 1px solid var(--rule);
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margin-top: 1rem;
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}
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h2 {
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font-size: 1.5rem;
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margin-bottom: 0.7rem;
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}
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.word {
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margin-top: 2rem;
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color: var(--bone-faint);
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font-size: 0.9rem;
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}
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</style>
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