The game kit: the shared infrastructure of Wiz-War and Waving Hands as a template
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
@@ -0,0 +1,247 @@
|
||||
<script lang="ts">
|
||||
import { page } from '$app/state';
|
||||
import Board from '$lib/components/Board.svelte';
|
||||
import Lobby from '$lib/components/Lobby.svelte';
|
||||
import ReportSlip from '$lib/components/ReportSlip.svelte';
|
||||
import { seatFor } from '$lib/net/client';
|
||||
import { NAME_MAX, playerName, rememberName, Room } from '$lib/net/room.svelte';
|
||||
|
||||
const roomId = $derived((page.params.code ?? '').toUpperCase());
|
||||
|
||||
let room = $state<Room | null>(null);
|
||||
let name = $state('');
|
||||
let joining = $state(false);
|
||||
let busy = $state(false);
|
||||
let error = $state('');
|
||||
let copied = $state(false);
|
||||
let reporting = $state(false);
|
||||
|
||||
const link = $derived(typeof location === 'undefined' ? '' : `${location.origin}/join/${roomId}`);
|
||||
const watching = $derived(room?.spectating ?? false);
|
||||
/** A watcher may still sit while the table is laid and a seat is free. */
|
||||
const seatFree = $derived(!!room && !room.started && room.view.seats.length < room.view.size);
|
||||
|
||||
// Return to a held seat, or take a place in the gallery and offer one.
|
||||
$effect(() => {
|
||||
const id = roomId;
|
||||
room = null;
|
||||
error = '';
|
||||
const held = seatFor(id);
|
||||
const arrive = held ? Room.resume(id, held) : Room.watch(id);
|
||||
joining = !held;
|
||||
if (!held) name = playerName();
|
||||
arrive.then((r) => (room = r)).catch((e: Error) => (error = e.message));
|
||||
});
|
||||
|
||||
// Keep the view fresh for as long as the room is on screen.
|
||||
$effect(() => {
|
||||
const r = room;
|
||||
if (!r) return;
|
||||
return r.connect();
|
||||
});
|
||||
|
||||
async function takeSeat(e: SubmitEvent) {
|
||||
e.preventDefault();
|
||||
busy = true;
|
||||
error = '';
|
||||
try {
|
||||
rememberName(name);
|
||||
room = await Room.join(roomId, name.trim());
|
||||
joining = false;
|
||||
} catch (err) {
|
||||
error = err instanceof Error ? err.message : 'The seat could not be taken.';
|
||||
} finally {
|
||||
busy = false;
|
||||
}
|
||||
}
|
||||
|
||||
async function copyLink() {
|
||||
try {
|
||||
await navigator.clipboard.writeText(link);
|
||||
copied = true;
|
||||
setTimeout(() => (copied = false), 1600);
|
||||
} catch {
|
||||
// The link is on screen to copy by hand.
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:head>
|
||||
<title>__NAME__: a game</title>
|
||||
</svelte:head>
|
||||
|
||||
<header class="masthead">
|
||||
<div>
|
||||
<h1>__NAME__</h1>
|
||||
{#if room?.started && watching}
|
||||
<p class="standfirst">From the Peanut Gallery you watch {room.others.map((s) => s.name).join(', ')} play.{#if !room.connected} <span class="muted">Reconnecting.</span>{/if}</p>
|
||||
{:else if room?.started}
|
||||
<p class="standfirst">You are <em>{room.nameOf(room.me)}</em>, playing {room.others.map((s) => s.name).join(', ')}.{#if !room.connected} <span class="muted">Reconnecting.</span>{/if}</p>
|
||||
{:else}
|
||||
<p class="standfirst">A game between people, played by turns whenever each of you has a moment.</p>
|
||||
{/if}
|
||||
</div>
|
||||
<nav class="actions">
|
||||
{#if room}
|
||||
<button type="button" class="quiet room" title="Copy the invite link" onclick={copyLink}>
|
||||
<span class="muted">{watching ? 'watching · room' : 'invite friends · room'}</span> <b>{roomId}</b>{copied ? ' · link copied' : ''}
|
||||
</button>
|
||||
{#if room.view.audience > 0}
|
||||
<span class="audience" title="the Peanut Gallery">{room.view.audience} in the gallery</span>
|
||||
{/if}
|
||||
{/if}
|
||||
<a class="quiet" href="/guide">How to play</a>
|
||||
<a class="quiet" href="/rules">Rules</a>
|
||||
{#if room}
|
||||
<button type="button" class="quiet" title="Something behaved unexpectedly? Tell the keeper." onclick={() => (reporting = true)}>Report</button>
|
||||
{/if}
|
||||
<a class="quiet" href="/">The hall</a>
|
||||
</nav>
|
||||
</header>
|
||||
|
||||
{#if room}
|
||||
<ReportSlip {room} bind:open={reporting} />
|
||||
{/if}
|
||||
|
||||
{#if error}
|
||||
<p class="notice">{error}</p>
|
||||
{/if}
|
||||
|
||||
{#if joining && seatFree}
|
||||
<section class="seat">
|
||||
<p class="eyebrow">room {roomId}</p>
|
||||
<h2>Take a seat</h2>
|
||||
<p>A player has opened this table and is gathering company. Choose a name and sit; the game begins when the host says.</p>
|
||||
<form class="rename" onsubmit={takeSeat}>
|
||||
<label class="field">
|
||||
<span>Your name</span>
|
||||
<input type="text" bind:value={name} maxlength={NAME_MAX} autocomplete="nickname" required />
|
||||
</label>
|
||||
<button type="submit" class="commit small" disabled={busy}>Sit down</button>
|
||||
</form>
|
||||
<p class="muted">Just watching? You are in the Peanut Gallery until you sit.</p>
|
||||
</section>
|
||||
{/if}
|
||||
|
||||
{#if room && !room.started}
|
||||
<Lobby {room} {link} />
|
||||
{:else if room}
|
||||
<Board {room} />
|
||||
{:else if !error}
|
||||
<p class="notice muted">{joining ? 'Finding the table.' : 'Finding your seat.'}</p>
|
||||
{/if}
|
||||
|
||||
<footer class="colophon">
|
||||
<p>__NAME__. <a href="/rules">Read the full rules</a>. A rule read wrong or a bug found: <a href="mailto:eric@ericwagoner.com">send word</a>.</p>
|
||||
</footer>
|
||||
|
||||
<style>
|
||||
.masthead {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: space-between;
|
||||
gap: 1rem;
|
||||
padding: 1rem var(--gutter) 0.6rem;
|
||||
max-width: 1280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: clamp(2rem, 4vw, 2.7rem);
|
||||
font-weight: 300;
|
||||
letter-spacing: -0.01em;
|
||||
}
|
||||
|
||||
.standfirst {
|
||||
max-width: 38em;
|
||||
color: var(--bone-dim);
|
||||
margin-top: 0.4rem;
|
||||
}
|
||||
|
||||
.standfirst em {
|
||||
color: var(--bone);
|
||||
}
|
||||
|
||||
.actions {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.5rem;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.quiet.room b {
|
||||
letter-spacing: 0.12em;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.audience {
|
||||
align-self: center;
|
||||
font-size: 0.85rem;
|
||||
font-style: italic;
|
||||
color: var(--bone-faint);
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.notice {
|
||||
max-width: 1280px;
|
||||
margin: 0 auto;
|
||||
padding: 0 var(--gutter) 0.5rem;
|
||||
color: var(--blood);
|
||||
}
|
||||
|
||||
.notice.muted {
|
||||
color: var(--bone-dim);
|
||||
}
|
||||
|
||||
.seat {
|
||||
max-width: 1280px;
|
||||
margin: 0 auto;
|
||||
padding: 1rem var(--gutter) 0.5rem;
|
||||
}
|
||||
|
||||
.seat h2 {
|
||||
font-size: 1.4rem;
|
||||
margin-bottom: 0.4rem;
|
||||
}
|
||||
|
||||
.rename {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: 0.5rem 0.75rem;
|
||||
margin: 0.8rem 0;
|
||||
}
|
||||
|
||||
.field {
|
||||
display: inline-flex;
|
||||
gap: 0.4rem;
|
||||
align-items: baseline;
|
||||
}
|
||||
|
||||
.field > span {
|
||||
color: var(--bone-dim);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.rename input {
|
||||
width: 14em;
|
||||
}
|
||||
|
||||
.colophon {
|
||||
max-width: 1280px;
|
||||
margin: 0 auto;
|
||||
padding: 2rem var(--gutter) 3rem;
|
||||
color: var(--bone-faint);
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.colophon a {
|
||||
color: var(--frost);
|
||||
}
|
||||
|
||||
@media (max-width: 860px) {
|
||||
.masthead {
|
||||
flex-direction: column;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user