The host has a hand on the other seats: once the game begins, Seats makes a transfer phrase for another person's seat, which gives it a new token when claimed, and gives the seat of a player who cannot go on to a bot, which plays the move the seat owes at once and speaks nothing in their name; the person's token opens nothing while it stands in, their page goes to the gallery with the reason and a claim box, and a rematch holds their seat without the stand-in; the server pings every socket and closes one a dead browser left open
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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@@ -231,3 +231,78 @@ describe('rooms', () => {
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});
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});
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});
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describe('the host and the other seats', () => {
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it("gives a person's seat to a bot, which plays it at once, and the person's token opens nothing", () => {
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const { rooms, room, ann, bo } = table();
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rooms.submit(room, ann, { pick: 5 }, 0);
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rooms.standIn(room, ann, 'B');
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// The round waited on Bo alone; the bot played it.
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expect(room.resolved).toBe(1);
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expect(rooms.waitingOn(room)).toEqual(['A']);
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expect(() => rooms.seatOf(room, bo)).toThrow(/gave your seat to a bot/);
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expect(rooms.view(room, 'A').seats[1]).toEqual({ id: 'B', name: 'Bo', bot: true, standIn: true });
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rooms.submit(room, ann, { pick: 3 }, 1);
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expect(room.resolved).toBe(2);
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});
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it('keeps a move the person made before the bot stood in', () => {
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const { rooms, room, ann, bo } = table();
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rooms.submit(room, bo, { pick: 2 }, 0);
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rooms.standIn(room, ann, 'B');
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rooms.submit(room, ann, { pick: 5 }, 0);
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expect(room.state!.rounds[0].picks).toEqual({ A: 5, B: 2 });
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});
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it('is the host\'s call alone, in a game under way, for a person other than the host', () => {
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const { rooms, room, ann, bo } = table();
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expect(() => rooms.standIn(room, bo, 'A')).toThrow(/Only the player who opened/);
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expect(() => rooms.standIn(room, ann, 'A')).toThrow(/keeps their own seat/);
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expect(() => rooms.standIn(room, ann, 'Z')).toThrow(/No person sits/);
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const lobby = rooms.create('Ann', 2);
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rooms.join(lobby.room, 'Bo');
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expect(() => rooms.standIn(lobby.room, lobby.token, 'B')).toThrow(/under way/);
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});
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it('gives the seat back by the host\'s phrase, with a new token, and a restart keeps both changes', () => {
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const { rooms, room, ann, bo } = table();
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rooms.standIn(room, ann, 'B');
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expect(new Rooms(game, new Store(dir)).get(room.id).seats[1]).toMatchObject({ bot: true, standIn: true });
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const claimed = rooms.claim(rooms.hostPhrase(room, ann, 'B').phrase);
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expect(claimed.seat).toBe('B');
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expect(rooms.seatOf(room, claimed.token).name).toBe('Bo');
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expect(() => rooms.seatOf(room, bo)).toThrow(/opens no seat/);
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expect(rooms.waitingOn(room)).toContain('B');
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const reopened = new Rooms(game, new Store(dir)).get(room.id);
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expect(reopened.seats[1]).toEqual({ id: 'B', name: 'Bo', tokenHash: room.seats[1].tokenHash, bot: false });
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});
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it("re-seats a person whose browser lost the seat, by the host's phrase, once", () => {
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const { rooms, room, ann, bo } = table();
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const { phrase } = rooms.hostPhrase(room, ann, 'B');
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const claimed = rooms.claim(phrase);
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expect(claimed.token).not.toBe(bo);
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expect(() => rooms.seatOf(room, bo)).toThrow(/opens no seat/);
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expect(() => rooms.claim(phrase)).toThrow(/unknown or has expired/);
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});
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it("makes a phrase only for the host, and only for another person's seat", () => {
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const { rooms, room, ann, bo } = table();
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expect(() => rooms.hostPhrase(room, bo, 'A')).toThrow(/Only the player who opened/);
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expect(() => rooms.hostPhrase(room, ann, 'A')).toThrow(/No other person/);
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const withBot = rooms.create('Ann', 2);
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const bot = rooms.addBot(withBot.room, withBot.token);
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expect(() => rooms.hostPhrase(withBot.room, withBot.token, bot.id)).toThrow(/No other person/);
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});
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it('voids a phrase for the seat once a bot stands in, and holds the person\'s seat at a rematch without the stand-in', () => {
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const { rooms, room, ann } = table();
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const { phrase } = rooms.hostPhrase(room, ann, 'B');
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rooms.standIn(room, ann, 'B');
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expect(() => rooms.claim(phrase)).toThrow(/unknown or has expired/);
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while (!game.over(room.state!)) rooms.submit(room, ann, { pick: 5 }, room.resolved);
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const next = rooms.get(rooms.rematch(room, ann).roomId);
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expect(next.expected).toEqual(['Bo']);
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expect(next.seats.map((s) => s.name)).toEqual(['Ann']);
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});
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});
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