Files
bggpipe/CLAUDE.md
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Eric Wagoner d3cf0c6151 Web UI: navigation, Juniper-derived design system, accessibility floor
One shared stylesheet (static/app.css) replaces the two ad-hoc style
blocks, with tokens drawn from the mascot drawing: sky background,
cream game-board cards inside confident outlines with flat offset
shadows, hair-purple for brand and actions, shirt-green for go,
bow-tie orange for danger, pipe-fitting gold for trim, jeans navy for
chrome — and the rainbow game path as a stripe under the header, the
one loud element. Accent colors split into object and *-ink variants
so text on light surfaces holds AA contrast.

Navigation: both pages share a header with brand-home link, a Primary
nav with aria-current, and tally counts that link to the lists they
count (dashboard tallies deep-link into the review catalog; review
tallies jump to their sections). Accessibility: skip link, landmark
nav, polite live region for stage activity, status role on banners,
the dropzone is a real button, candidate rows are focusable and
activate with Enter/Space, focus-visible ring throughout, reduced
motion respected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 17:21:14 -04:00

5.9 KiB
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CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Project

bggpipe — a resumable, idempotent CLI pipeline that turns shelf photos into a BoardGameGeek collection, in six stages:

# Command What it does Status
1 bggpipe extract Claude vision reads titles + edition cues from photos/ working
2 bggpipe resolve match titles to BGG IDs and versions via XML API2 working (stub data — see hard rules)
3 bggpipe review human review of ambiguous/unmatched items; --web serves a FastAPI UI on port 8377 working
4 bggpipe diff diff approved matches against the existing BGG collection working
5 bggpipe upload add games via a logged-in Playwright session built; browser flows unverified until real data exists (--dry-run works now)
6 bggpipe enrich fetch full game/version metadata into games.json working

Full design lives in bgg-shelf-pipeline-spec.md (read it before changing pipeline semantics); the upload-stage walkthrough is in docs/bgg-upload-flow.md.

Commands

  • uv sync — install deps (Python 3.12+, managed by uv; use uv add, never pip). uv run bggpipe init handles first-run setup (folders, .env credentials, the one-time playwright install chromium).
  • uv run bggpipe web — the full pipeline as a local web app (dashboard at /, review at /review); stage runs execute one-at-a-time in a background job.
  • uv run bggpipe <stage> — run a pipeline stage. Non-secret settings come from config.toml (username, dirs, vision model, rate limit); --config overrides the path.
  • uv run pytest — the suite runs fully offline against fixtures. Tests marked live hit the real BGG API (read-only) and are skipped unless you pass --run-live.
  • uv run ruff check / uv run ruff format — lint (rules E, F, I, UP, B, SIM) and format.

Layout

  • src/bggpipe/cli.py (typer app), one module per stage (extract, resolve, review + webreview, diff, upload, enrich); templates/ + static/app.css are the web UI (one shared stylesheet is the design system — its tokens derive from the mascot art), plus bgg_client.py (rate-limited XML API2 client that caches responses to data/bgg_cache/), jobs.py (single-slot background stage runner for the web UI), normalize.py (title normalization), models.py (dataclasses), config.py, fsio.py (atomic writes), init_wizard.py (first-run setup).
  • scripts/write_stub_fixtures.py / write_photo_fixtures.py generate synthetic fixtures; record_fixtures.py re-records real API responses once a token exists.
  • tests/fixtures/bgg_cache/ — stub XML fixtures the offline tests run against.
  • data/ — pipeline state (CSV/JSON artifacts are committed; caches are not — see Git).

Hard rules (from spec — never violate)

  • ≤1 request every 2 seconds to any BGG endpoint; jittered backoff on 429/503. Upload stage: 24 s randomized delay between games.
  • Credentials never touch disk or logs. ANTHROPIC_API_KEY, BGG_USERNAME, BGG_PASSWORD, BGG_API_TOKEN come from env vars only. Playwright storage state is credential-adjacent — keep it gitignored.
  • The XML API requires a registered app token (Authorization: Bearer, from BGG_API_TOKEN) — unregistered requests get 401. Until Eric's registration at boardgamegeek.com/applications is approved, tests run on the stub fixtures in tests/fixtures/bgg_cache/; re-record them with scripts/record_fixtures.py once the token exists.
  • Every stage is idempotent and resumable — killing mid-run and restarting must lose no work; re-runs skip already-processed items.
  • Use only the XML API2 and the public website — no undocumented BGG endpoints (BGG tightened access policies in 2025).
  • BGG has no write API: writes drive the real website with a logged-in Playwright session.
  • Stub-resolved data is never upload-ready. All version_ids (and some game data) in matches.csv, to_add.csv, and to_update.csv currently come from SYNTHETIC stub fixtures — placeholders until real fixtures exist. When BGG_API_TOKEN arrives: delete both cache dirs, re-record fixtures, resolve --force, re-review. Two provenance markers guard this (both written by the fixture generators): data/bgg_cache/STUB_FIXTURES.marker (gitignored, travels with the stub XML) and data/STUB_DATA.marker (committed, so a fresh clone stays guarded). The upload stage MUST refuse to run while either exists; delete data/STUB_DATA.marker only after re-resolving from real fixtures.

Domain gotchas

  • Base game vs. expansion vs. new edition is the top failure mode — bias matching toward ambiguous over auto-match ("Wingspan Europe" must not match base Wingspan).
  • Editions/versions matter: Eric owns multiple editions of some games — each is a separate collection entry (keyed by collid on BGG). Never guess a version: no legible cues → version_unknown and a version-less collection entry.
  • Normalize titles (casefold, strip punctuation/articles, special chars like é/&/:) identically on both sides of a match; dedupe across photos but keep source_photos provenance.
  • Detailed BGG API behavior (202 queueing, collection-endpoint quirks, endpoints): use the bgg-api skill. If the spec's BGG behavior changes, update the bgg-api skill to match — they must not drift.

Git

  • Remote is self-hosted Gitea 1.26 (git.kestrelsnest.social/eric/bggpipe), not GitHubgh CLI does not work here.
  • Commit data/matches.csv, data/to_add.csv, data/to_update.csv, data/upload_log.csv, data/titles.json, data/unidentified.json, data/unidentified_dismissed.json, data/games.json, data/STUB_DATA.marker (while it applies), and the collection snapshot XMLs. Never commit data/bgg_cache/, data/extract_raw/, photos/, Playwright storage state, or .env.