3ca7e7f650
Queue from to_add/to_update minus upload_log.csv (append-per-attempt, so runs resume); per-game failure isolation with 2-4s pacing; --dry-run/--verify/--retry-failed/--limit; stub-fixture marker blocks real runs, dry-run warns. Headed browser by default: live recon showed Cloudflare Turnstile hard-blocks headless, and BGG never reaches networkidle. Login selectors verified anonymously; version-picker pagination and the collection-row update flow remain unverified until real data exists. Client collection fetches gain a refresh passthrough so --verify sees the live collection, not cache. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5.3 KiB
5.3 KiB
BGG "Add to Collection" flow — recon notes for the upload stage
Recorded 2026-08-01 by walking the flow manually on boardgamegeek.com (Wingspan, id 266192) while logged in. Dialog opened, inspected, and cancelled without saving. These notes are the selector documentation the spec requires before automating Stage 5.
Entry point
- Game page has two "Add To" buttons (one in the game header module, one lower on the page) — target the first, but match by accessible name, not position. Button's accessible name is "Add To" with adjacent text "Collection".
- Clicking opens a
role="dialog"containing a<form>. Dialog heading shows a "Loading..." span before content settles — wait for the game-name heading (e.g.getByRole('heading', {name: gameName})) before interacting.
Main dialog structure
- Status checkboxes, each wrapped in a
<label>: Own, Prev. Owned, For Trade, Want to Play, Want in Trade, Want to Buy, Pre-ordered, Wishlist. →dialog.getByLabel('Own')and check it. Nothing is pre-checked. - Rating: a 1–10 slider plus a "Rating" text input. We do not set ratings.
- Comment (public) textbox — unused by us.
- "Advanced (private info, parts exchange)" expander: Price Paid, Current Price, Quantity, Acquisition Date, Acquired From, Inventory Date/Location, Private Comment, Want/Has Parts. All unused (we don't track provenance).
- "Customize Item Info (title, image)" expander: Custom Title, Custom Image Id, plus manual version-override fields (Publisher Id, Language select, Year, Other, Barcode). These are for defining a custom version — do NOT use them; always pick a cataloged version instead (or none).
- Footer:
Save(type="submit") andCancelbuttons.
Version picker ("Set version/edition")
- Button labeled "Set version/edition" near the top of the dialog swaps
the dialog content to a "Versions" sub-view (same
role="dialog"). - The sub-view is a paginated list with NO search/filter box. Each
listitem's text is the full canonical version name + year, e.g.
"Flügelschlag (German fifth edition) (2024)" — these names match the
version names returned by
/thing?id=X&versions=1. - Selection strategy: resolve the target version NAME from the XML API,
then page through the list matching listitem text
(
getByRole('listitem').filter({hasText: versionName})). Newest years appear first. - The sub-view has its own Cancel that returns to the main dialog — it is a different button from the main dialog's Cancel. Two-level dismissal.
Automation gotchas observed
- Element references go stale constantly. The page re-renders after load and after every dialog transition; clicks on cached handles silently miss. Playwright's auto-waiting role/label locators handle this — never cache element handles across a dialog state change.
- Dialog persists in the DOM after cancel, just hidden
(
offsetParent === null). "Is the dialog gone" checks must test visibility, not existence. Same applies when verifying a save completed. - First click on "Add To" right after page load can no-op (hydration race). Wait for network-idle or the button's stable state before clicking.
- Verify saves via the collection API (
--verify), not by UI state.
Playwright locator sketch
page.get_by_role("button", name="Add To").first.click()
dialog = page.get_by_role("dialog")
dialog.get_by_role("heading", name=game_name).wait_for()
dialog.get_by_label("Own").check()
if version_name:
dialog.get_by_role("button", name="Set version/edition").click()
# page through listitems until version_name matches, then click it
dialog.get_by_role("button", name="Save").click()
Unverified so far (needs a real, sacrificial save on one game before batch runs): pagination controls in the version sub-view, exact post-save behavior (toast? dialog close? redirect?), and how the dialog differs when the game is ALREADY in the collection (second-copy flow must create a new entry, not edit the existing one).
Login page (recon 2026-08-01, anonymous probe via Playwright)
- Cloudflare Turnstile blocks headless browsers outright: the headless
shell never gets past "Just a moment..." (
cf-turnstile-responsehidden input, no form). A normal headed Chromium passed the check without interaction. Hencebggpipe uploadruns headed by default;--headlessexists but expect login to fail there. A first login in headed mode may still need one human click on the challenge widget; the session then persists viastorage_state.json(gitignored). - BGG pages never reach Playwright's
networkidle— ad/analytics requests poll forever. Navigate withwait_until="domcontentloaded"and rely on element-level auto-waiting. - Verified form selectors at
/login:#inputUsername(name=username, formcontrolname=username),#inputPassword, and a button with accessible name "Sign In" (type="button"— Angular handles submit, so click the button rather than pressing Enter and hoping for a form submit). Labels "Username"/"Password" point at those ids. Cookie-consent checkboxes (Essential, Performance Analytics, ...) render on the same page but did not overlay the form in the probe. - Logged-in detection heuristic (unverified): the header shows a "Sign In" link only when logged out.