Eric's question cut to the bone: "How would a user know? It matched
wiz-war and that IS the game." The auto looked unanimous because the
matcher discarded the evidence of doubt before anyone saw it — and
worse, BGG's search hides evidence of its own: results truncate
unordered in the several-hundreds (the game named "Dungeon!" appears
in NEITHER the "Dungeon!" nor the "Dungeon" search), and punctuation
can bury matches.
Three matcher changes: every title is searched raw AND depuncted,
merged by id; a name that becomes exact once its trailing
parenthetical is stripped ("Wiz-War (Eighth Edition)") is a sibling
edition — BGG files new editions as separate games — and enters the
candidate set at exact grade, so same-named lineages land in review as
a visible choice; and a LONE candidate must now earn trust (stats
fetched, sibling-grade never autos alone, true exacts must clear the
dominance ownership floor) — closing the fast path both impostors
(.dungeon at 31 owners, then Dungeon (ICP)) walked through.
Recorded outcomes: WIZ-WAR → ambiguous with all three lineages on the
ballot; Dungeon! → ambiguous (its true match is beyond BGG's search
horizon — that's what manual id is for); every legitimate auto in the
fixture set held. And the answer to Eric's second question is now
structural: re-match never re-decides — it demotes to unmatched and
the HUMAN picks from re-search or manual id; the machine only chooses
on first resolve, and it now chooses more humbly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
242 lines
5.0 KiB
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242 lines
5.0 KiB
XML
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<name type="primary" sortindex="1" value="Alice is Missing" />
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<name type="alternate" sortindex="1" value="Alice ha Desaparecido" />
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<name type="alternate" sortindex="1" value="Zaginięcie Alice" />
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<link type="rpg" id="62210" value="Alice is Missing" />
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<description>From the kickstarter:
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Alice is Missing, a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls.
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...
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The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren&rsquo;t in the same place together.
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Publisher's blurb:
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The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren&rsquo;t in the same place together.
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Haunting beautiful, deeply personal, and highly innovative Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another. Right at home with games like Life Is Strange, Gone Home, Oxenfree, and Firewatch, it&rsquo;s designed to feel as much like an event-style experience as it does a role-playing game.
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A microbadge is available
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</description>
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<yearpublished value="2020" />
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<seriescode value="" />
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<link type="rpgpublisher" id="41585" value="Hunters Entertainment" />
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<link type="rpgpublisher" id="24844" value="Schwerkraft-Verlag" />
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