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Eric WagonerandClaude Fable 5 7ed21de82a The space view lists boxes, not their contents
Eric, looking at the Red Dragon Inn shelf: a game stored inside
another box doesn't need its own row in the space view — it's clutter.
Right: the shelf holds physical boxes; what's inside them is the
container's business, already listed on its game page.

The opening sheet now renders only physical residents, collapsing
contents into a "holds N inside" hint on the container's row (hover
for the names). Eric's real B2 goes from 20 rows to 5 — Speechless,
Superfight, the Character Trove ("holds 15 inside"), Smorgasbox, Throw
Throw Avocado. The exported wall page mirrors it with "(+N inside)"
after the container's link. The payload keeps every rider (with a new
via field naming its box) so the sheet's add-a-game search still
excludes games already present through containment, and riders still
never appear in the unshelved backlog.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 16:21:58 -04:00
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