Commit Graph
7 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5 e90a53fb6c Two-lane packing, and the shelves ship with the export
Eric's wall answered the orientation question with a screenshot full
of red: the capacity model assumed one flat stack per opening, so his
spine-out cubes read 200% full. His reviewer's prescription, built to
its acceptance cases: each opening packs a FLAT lane (thinnest axes
against interior height, claiming the widest flat box's width) and a
STANDING lane beside it (boxes on edge against the remaining width;
standing boxes must fit height and depth upright). The largest-
footprint class lies flat, smaller boxes stand, any box's lane is
flippable per-assignment (▬/▮ toggle in the opening view, ✱ marks an
override), and ⚠ now means NO packing fits — not merely "tall stack".
Unmeasured boxes take no lane but keep their honesty tag; dual fill
bars show each lane's budget; a broken opening is never offered by
the suggester. On the real wall: the double-wides and half the cubes
went green (7 games = 13.12" flat + 2.91" standing), and the
remaining warnings mark cubes that genuinely hold 12-16 boxes.
Both reviewer acceptance tests pass verbatim.

And the export gains the humanity Eric asked for: game pages say
where each box lives, containers list their contents, and a shelves
page draws the wall as it physically stands — proportional cells,
zones, descriptions, every opening linking its residents. Publishing
a shelf layout is a choice: --no-shelves keeps the layer out.
"shelves" joins "art" as a reserved slug. 387 tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:53:42 -04:00
Eric WagonerandClaude Fable 5 e58cc789f3 Units get descriptions too — both levels of the furniture speak
Eric's correction: the opening-level description shipped, but the
unit deserved one as well (my own example sentence was unit-scale
prose). Units take a description at creation and edit it in place —
a linkish add/edit control under the unit's name with an inline
input — shown as quiet meta text on the card and stored in
furniture.json. Label addresses, zone matches, descriptions explain;
now at both scales.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:30:58 -04:00
Eric WagonerandClaude Fable 5 ce4b0e09d4 Openings get descriptions: zone is the keyword, this is the sentence
Eric's ask. Free text on any opening ("tall bookcase by the window —
kids reach the bottom rows"), edited in the opening settings sheet,
shown under the sheet's title, and surfaced as the cell's hover title
on the wall diagram. Stored in furniture.json like everything else.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:29:44 -04:00
Eric WagonerandClaude Fable 5 a23b97d2f9 Opening moves become row-honest: ← → within the row, clamped at edges
Eric asked what the ↑↓ buttons did — the honest answer was "reorder a
flat list that no longer exists, and fragment your wall diagram if
pushed across a row boundary" (A1, B1, A2 renders as THREE rows under
the letter-grouped layout). The useful half survives as ← → "move
within its row"; the endpoint clamps at row-letter boundaries so the
diagram can't fragment. Tests pin both the clamp and the legitimate
within-row swap; the acceptance flow's reorder step updated to match
the new semantics.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:28:15 -04:00
Eric WagonerandClaude Fable 5 f4f3877651 Units draw their real arrangement; suggestions learn the owner's plan
Three requests from Eric plus his reviewer's ranking doctrine.

The unit renders its PHYSICAL shape: openings group into rows by
their label letters and each cell's width is proportional to its
interior width — the Kallax reads as two double-wides spanning the
top, then four-across cube rows. A diagram of the wall, not a list.

The toggle buttons died: "Add a unit" and "Add an opening" are
labeled, always-visible forms — the button that merely revealed the
form below it was ceremony.

Suggestions got their relevance doctrine, three rules deep:
(1) Reunification beats geometry — an opening holding a series-mate
or base game (kinship = the normalized pre-colon name stem, plus the
series field where enrich has one; no taxonomy invented) ranks first,
marked ♥. Every placement the owner confirms teaches the suggester
their organization by example; expansions chase their base games
automatically during the move. (2) "Fits" means the REMAINING
opening: the stack budget already spent is subtracted before
offering, so the suggester's honesty holds precisely as shelves fill
— the direction it used to degrade. (3) Then tightest verified fit,
so a small box is offered cubes and never the oversize row. Nothing
matching says "no matching openings yet" instead of offering
everything the wall has.

One composed test pins the interplay: a full shelf isn't offered even
to a series-mate (honesty outranks reunification), and freeing the
space flips the same suggestion to ♥-first. 382 tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:20:16 -04:00
Eric WagonerandClaude Fable 5 6ab4a836b4 Audit round 9 lands: the location layer keeps its promises
Five blind reviewers over the day-old shelves layer, ~28 verified
findings — plus Eric's screenshot catching the biggest one live: the
generic .card is flex (built for review's photo-beside-ballot layout),
so unit headers shared a row with their grids and unshelved rows
flowed horizontally off the page. Shelf cards are now .card.stack.

The model fixes. Containment chains resolve recursively with a cycle
guard — minis inside an insert inside a big box live where the big box
does, instead of vanishing from every list; the stored-in endpoint
walks the whole chain when refusing cycles, and clears the newly
contained game's own shelf spot (one box must never consume capacity
in two openings). Contained games are listed residents but occupy no
shelf space: only physical boxes are stacked and fit-checked — the web
report now agrees with the dims report about the same opening. A
location pointing at a vanished opening (hand-edited or reverted
store) SURFACES as unshelved with a "shelf gone" chip in the app and
counts as homeless in the CLI, instead of hiding the game from every
list while the page declares everything has a home.

Honest edges. Opening dimensions are all-or-none everywhere (a
half-sized opening silently became limitless; the CLI report crashed
formatting it); a second grid on a unit continues the row letters so
labels stay unique and label-addressed CSV imports keep working, and
row letters survive past Z; CSV re-imports preserve hand-entered
notes; the ambiguity reject names the fix that actually works;
corrupt furniture/locations stores speak a 500 instead of a raw
traceback; the dims help text stops saying Kallax; DIM_AXES gets one
home in models.py instead of three drifting copies; the new stores
join CLAUDE.md's commit registry.

The page behaves. Custom-dims fields hide unless the custom preset is
chosen (typed values were silently discarded); the sheet is a real
dialog (role, aria-modal, Escape, focus return, one layer at a time);
backdrop close requires press AND release on the backdrop (a text-
selection drag out of the search box no longer dismisses); refresh
goes through changeGate and stops wiping the search mid-interaction;
the prompt() chain is an inline per-unit form with client-side
all-or-none validation; unit-create only toasts success after the
openings actually land, recovers from its own half-failures, and
guards against double-submit (a click retried against the re-rendering
DOM built a second grid — caught live in a Playwright run); warnings
speak (aria-labels on ⚠ and overfull in the fill bar's label);
unmeasured boxes are visible in cells and sheet rows; the library's
unshelved filter matches the Shelves page's definition; reorder
buttons have names; the detail locform wraps at phone width.

Eight new regression tests from the seats' sketches; 380 total.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:02:00 -04:00
Eric WagonerandClaude Fable 5 4f446f6f2a The Shelves layer: where every box physically lives
Eric's spec, all nine points. Two committed local-only stores follow
the local_games.json pattern — furniture.json (units of openings with
interior dims; a dimensionless opening is a virtual spot like a travel
case) and locations.json (game key -> opening + note). Shelf layouts
are nobody's data but the owner's; nothing touches upload.

The Shelves page builds furniture without hand-editing JSON — the
acceptance bar (two double-wides above three rows of four cubes, two
bookcases, a travel case) is a TEST, driven entirely through the
endpoints the UI calls. Presets for Kallax/Billy/custom/virtual,
grid creation with A1-style labels, openings editable/deletable/
reorderable. Units render as grids: zone, count, fill bar (stacked
thinnest-axis vs interior height), ⚠ on overfull or any resident that
can't fit. Openings open as a modal — a bottom sheet at phone widths,
search-first with thumb-sized targets for the moving-day loop.
Unshelved games list alongside with one-tap suggestions (only openings
they verifiably fit, with room).

Containment composes: a game stored inside another box inherits its
container's location, rides along in the opening's resident list
(marked), and refuses direct assignment naming its container. The
detail page's where-it-lives card gains the picker (openings grouped
by unit, each labeled fits / doesn't fit / can't verify) plus virtual
notes ("lent to Sarah, June"); the Library list shows a location line,
filters by unit or unshelved, and search matches location text and
zones.

bggpipe dims drops its hardcoded Kallax for the user's actual
furniture: per-opening capacity, overfull and misfit warnings,
unshelved count. bggpipe shelve --import loads a name,opening CSV
(ids or labels), rejecting — never guessing — unknown names, ambiguous
copies, unknown/ambiguous openings, misfits, and contained games.

Ten new tests incl. the acceptance flow, inheritance, CSV rejects,
and a phone-sheet smoke; 372 total.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 13:45:36 -04:00