One shared stylesheet (static/app.css) replaces the two ad-hoc style
blocks, with tokens drawn from the mascot drawing: sky background,
cream game-board cards inside confident outlines with flat offset
shadows, hair-purple for brand and actions, shirt-green for go,
bow-tie orange for danger, pipe-fitting gold for trim, jeans navy for
chrome — and the rainbow game path as a stripe under the header, the
one loud element. Accent colors split into object and *-ink variants
so text on light surfaces holds AA contrast.
Navigation: both pages share a header with brand-home link, a Primary
nav with aria-current, and tally counts that link to the lists they
count (dashboard tallies deep-link into the review catalog; review
tallies jump to their sections). Accessibility: skip link, landmark
nav, polite live region for stage activity, status role on banners,
the dropzone is a real button, candidate rows are focusable and
activate with Enter/Space, focus-visible ring throughout, reduced
motion respected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A dashboard at / joins the review page (now at /review): drag-and-drop
photo upload (re-uploading a photo drops its raw cache so extract
re-reads it), per-stage status cards fed by /api/pipeline (counts and
key NAMES only — never values), and run buttons that execute stages
one-at-a-time in a background JobRunner with captured output streamed
to the page. The real upload sits behind a confirmation, defaults to
dry-run at the API layer, and stays disabled while stub data is
present. The CLI is unchanged and shares all state with the web UI.
python-multipart joins the deps for the upload endpoint; RunBody lives
at module scope because postponed annotations keep FastAPI from
resolving function-local models.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
One command replaces the clone-era checklist: creates photos/ and
data/, writes a default config.toml, prompts for the four credentials
with hidden input (appended to a 0600 .env, only the missing ones,
values never echoed), and offers the one-time Chromium download.
Re-runs report status and fill gaps; without a TTY it reports instead
of hanging. Groundwork for any future publishing path — PyPI or a
bundled app both need exactly this wizard.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A skeptical-cloner review flagged the patterns that read as AI-iteration
residue: test comments and section headers narrating the review process
that produced them, "legacy format" framing in a days-old repo, shadow
re-imports appended without reading file headers, one genuine machine
leftover (FIXTURE_CACHE = FIXTURE_CACHE), and a few register slips.
Every history-narrating comment is rewritten as the timeless invariant
it was guarding, test sections are grouped by behavior, function-local
imports are hoisted, and the README loses its one marketing clause and
heaviest dash runs. No behavior changes; 176 tests unchanged and green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Round 3's two HIGHs: _fill_version resolved versions with the LAST
same-title entry's cues (photo-aware lookup existed since round 1 but
this caller never used it), and the round-2 diff rework let an earlier
row's disagreement consume the exact-version copy a later row matched.
Diff claims now settle strongest-first across all rows (exact matches,
then versionless upgrades, then disagreement/second-copy), unvetoed
bare duplicates stay owned per spec, and updates are withheld with a
manual-fix note whenever any copy of the game already carries a version
(the row edit targets by name and could hit the wrong copy).
Also: entry-to-row pairing matches by photo overlap before position
(titles.json order churn from reshoot filenames could swap editions);
BGGQueueTimeout defers a title like a missing token; DismissStore
writes atomically, mutates memory only after the write, and
quarantines a torn file instead of bricking the server; version-picker
page-limit exhaustion stays retryable; verify's copy-count shortfall
reports once per game (the old guard was dead code); the upload log
header is created atomically; transient version-lookup failures record
a retryable version_error, not terminal version_unknown; extract
isolates per-photo failures and salvages JSON followed by prose; a
state revision counter stops stale poll responses reverting decisions;
plus the shared-predicate/fsio/docstring consolidation and CLI wiring,
live-diff, verify-wiring, and search-guard tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The re-run confirmed round 1 held and then caught second-order bugs in
its own fixes plus two long-standing ones everyone missed. TUI decisions
after a mid-session reload were counted but never written (rows are now
re-adopted into the fresh list on every save, preferring undecided slots
on duplicate keys); row_ix was computed by equality so duplicate rows
shared an ordinal (identity now, merges included, veto sends it); upload
job keys collided for two same-version copies (completions are counted
per key, so --limit or an interrupt can no longer strand the second
copy); diff consumes collids on exact-version matches (a vetoed
same-version second copy was silently swallowed) and splits mismatches:
report-only disagreement while an unclaimed copy exists, second-copy add
only when every copy is claimed.
Also: XML responses are validated and written atomically before caching
(a torn or truncated 200 body can never poison a re-run), JSON artifacts
write atomically, thing/search parsers refuse missing ids like the
collection parser, empty game names are refused by the upload queue, a
never-rendering version picker fails retryably instead of terminally,
the systemic-failure abort compares exception types, blocked same-title
entries defer as a group so positional pairing can't misalign,
truncation heads pick the earliest separator, diff messages tell the
truth when a token exists without a username, and the shared-constant
sweep now actually covers every module (statuses, search types, marker
names, client_for, ports). pydantic declared as a direct dependency.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Correctness: review vetoes persist via a dedupe_veto column (resolve
re-runs no longer overturn humans); diff emits second copies whose
confident version matches no owned copy (spec: pairs own only on both
ids) and fetches the live collection with refresh; resolve pairs
titles.json entries to rows by title so a reshoot photo updates
provenance instead of duplicating rows; version lookups survive empty
/thing results; publisher tie-break now honors the mixed
base/expansion veto and refuses multi-candidate picks; empty-normalized
(non-Latin) titles never count as exact.
Upload: LoginError aborts a run instead of logging N bogus failures
(and 3 identical consecutive failures abort as systemic); Cloudflare
interstitials are detected; added-without-version gets its own logged
status that verify understands; same-game updates run one per pass so
the name-targeted row edit can't overwrite a fresh version; absent
diff outputs fail loudly; pagination clicks are paced.
Web review: a lock serializes freshen/decide (threadpool race dropped
decisions); failed saves roll memory back and always alert the browser
(non-JSON 500s included); session warnings reach the page instead of a
StringIO; state-load failures and dead servers show banners instead of
a blank page; duplicate (title, photos) rows are addressable by
ordinal.
Consistency: shared CONFIDENT_VERSION_STATUSES, client_for(),
Config paths for every artifact, one review-port constant, named
matching thresholds, strict collection-id parsing, error-doc responses
never cached, unknown config keys warn, extract reports dropped vision
entries, fixture generators share escaping + marker text.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
load_config no longer reads a bgg_username toml key — BGG_USERNAME in
the environment is its single home (public, but the account should have
exactly one). Docs, messages, and tests updated to match.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
README rewritten for a fresh clone: working status, quick start with
env-var table and per-stage commands, photo-taking guidance, a
bring-your-own-shelves section (this repo carries the author's live
data), tokenless workflows, and a dev section. New committed
data/STUB_DATA.marker closes a real gap: the cache marker is
gitignored, so a fresh clone had stub-derived to_add.csv with no
guard — upload now refuses on either marker. Username docs: BGG_USERNAME
in .env is the one place it's needed; config.toml is a fallback.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ReviewSession re-reads matches.csv/titles.json on mtime change so
external extract/resolve runs show up per-request (and stale in-memory
rows can no longer overwrite them); the page polls state every 3s,
re-rendering only on change and never mid-typing. --web --dev adds
uvicorn source-watch restarts, scoped to the package dir so decision
writes to data/ don't trigger them.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Both resolve as unmatched by design — it's an RPG (geekdo rpgitem), so
the boardgame search realistically returns nothing; empty-search stubs
cover all five queries incl. truncation heads. Resolve also merged six
duplicate reads across photos (Hebarceos -> Herbaceous et al.).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Queue from to_add/to_update minus upload_log.csv (append-per-attempt,
so runs resume); per-game failure isolation with 2-4s pacing;
--dry-run/--verify/--retry-failed/--limit; stub-fixture marker blocks
real runs, dry-run warns. Headed browser by default: live recon showed
Cloudflare Turnstile hard-blocks headless, and BGG never reaches
networkidle. Login selectors verified anonymously; version-picker
pagination and the collection-row update flow remain unverified until
real data exists. Client collection fetches gain a refresh passthrough
so --verify sees the live collection, not cache.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Original art (a bagpiper whose bag is a board game box) lives in
assets/; web-sized derivatives ship in the package: a face-crop avatar
in the header and favicon, and the framed full-length piper on the
review done screen. Served via an allowlisted /static route. README
leads with the full portrait, credited to Juniper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Rows resolving to the same (bgg_id, version_id — or both version-
unknown) are the same physical game read twice unless their extraction
cues conflict (two editions stay separate). The survivor is the read
whose transcription matches the BGG name; losers are marked
match_status=merged with a new merged_into column — no row is ever
deleted, and older matches.csv files without the column still read.
Downstream: diff skips merged rows but folds their photos into the
survivor's to_add provenance; enrich and the review passes ignore them.
The web UI gains a Merges section ("Jokin Ha... merged into Joking
Hazard") with a veto (v key) that restores the row as a distinct
approved match, plus a merged catalog chip and header tally.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The done screen claimed "diff-ready" while 104 extracted titles had
never been resolved (they're invisible to matches.csv until the BGG
token arrives). The state now counts titles.json entries with no
matches row: the header tally shows "awaiting resolve", the done screen
says "Resolved set fully reviewed" with the real extracted total and
what to run on token day, and a read-only Catalog section lists every
extracted title with its status chip (auto/approved/rejected/awaiting
BGG), matched game, version, and source photos.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
One self-contained page (inline CSS/JS, system fonts, works offline):
match cards show source photos, extracted cues, and candidates with
cached-XML thumbnails (placeholder tiles until real fixtures exist);
actions are pick / manual BGG id / reject, plus a skippable editions
pass (pick or unknown). Keyboard-first: j/k navigate, 1-9 pick, r
reject, m manual, u unknown, d dismiss. Every decision writes
matches.csv through the same ReviewSession methods the TUI now shares —
the TUI remains as the no-flag fallback. unidentified.json renders as
visually distinct reshoot work-orders with dismissals persisted in
data/unidentified_dismissed.json (survives extract rebuilds). Progress
tally and a diff-ready done screen; photo serving is allowlisted to
photos/ contents; server binds 127.0.0.1 only. Layout leaves room for
a later games.json browse view.
Provenance guard: fixture generators now write STUB_FIXTURES.marker
into their cache dirs, and CLAUDE.md gains the hard rule that stub-
resolved version_ids are placeholders — upload must refuse to run
while data/bgg_cache/STUB_FIXTURES.marker exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Batched /thing?stats=1 fetches (20 ids, sorted so batch cache keys stay
stable), parsing the full frontend-seed payload: designers, artists,
publishers, player counts with Best-majority poll analysis, playtimes,
min age, weight, rating, rank, categories, mechanics, description, and
image URLs. Chosen-version details are reused from matches.csv's stored
candidates — zero extra API calls. Already-enriched keys are skipped
entirely; --refresh bypasses the cache read since ranks and ratings
drift. Degrades gracefully without BGG_API_TOKEN: cached ids enrich,
the rest wait, everything fetched is saved.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A 401 on an uncached title no longer aborts the run: cached titles
resolve and save, blocked titles are listed with registration/token
instructions and left out of matches.csv so a future run picks them
up untouched. Supports the take-photos-now, resolve-later workflow.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The vision prompt now returns {titles, unidentified}: boxes that look
like games but can't be confidently titled are reported (location
relative to identified neighbors, partial text, art notes) instead of
silently omitted. They land in data/unidentified.json keyed by photo,
and the end-of-run summary lists them — plus low-confidence reads —
with instructions to retake a closer photo and re-run. New --force flag
re-extracts everything; pre-feature raw caches (bare arrays) still
parse. Live run on IMG_4499 confirmed the flow and the low-confidence
list correctly flags the known "Hebarceos" misread.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Long transcribed box titles that defeat search now retry with shorter
heads (pre-separator, pre-"Game ..." descriptor, first-two-words from
the pre-subtitle part) matched exact-only against the head — fuzzy
thresholds stay untouched. Tie-breaks gain a publisher pick: when the
box showed a publisher and exactly one exact-named candidate is from
that publisher, it wins (SPI's Sorcerer 1975 now beats the more-owned
White Wizard Sorcerer 2019). The extract prompt excludes thematic/
subject years from year_hint; re-extracting Flat Top's photo drops the
bogus 1942, and a regression test pins that a wrong year can never
drive version selection. Re-extraction also drifted two transcriptions
(DUNGEON!, and Herbaceous misread as "Hebarceos") — fixtures added; the
misread demos review's re-search rescue in the end-to-end run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Data-driven stub XML for all 27 extracted titles (searches incl. empty
results for the long Avalon Hill/SPI box titles, truncated-head retry
queries for later, tie-break stats with publisher links, version lists
aligned with the real collection objectids). Language-only cues no
longer trigger a versions fetch — language can't reach the plausibility
threshold alone, so the request would always be wasted; it still scores
when stronger cues exist. Baseline resolve: 22 auto, 1 ambiguous
(Wiz-War editions), 4 unmatched (the long box titles — next commit).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
compute_diff is a pure function over matches + collection items: new
games land in to_add.csv (carrying a confident version when matching
produced one); owned version-less entries with version_auto/approved
matches produce additive to_update.csv rows keyed by collid, consuming
distinct collids when photos show two editions; entries that already
carry a version are never touched — disagreements are reported in the
summary. Unseen collection entries are listed informationally. Live API
mode activates when BGG_API_TOKEN + username exist; otherwise the two
hand-pulled snapshot XMLs (real 2018 collection, 79 unique copies after
collid dedupe) are used, and they double as parsing fixtures in tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
First live vision run: 4 shelf photos -> 27 unique titles with edition
cues (publishers, Bookcase Game/Designer's Edition wording, art notes);
cross-photo dedupe merged repeat sightings. data/titles.json now holds
real pipeline data, so the hand-typed resolve test list moves to
tests/data/titles.json (tests and record_fixtures updated), and the
matches.csv generated from stub fixtures for that list is removed —
the real resolve run will regenerate it once the BGG token arrives.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Prompt loop over ambiguous/unmatched rows: pick a candidate (table with
owned/rank), skip, reject, enter a manual BGG id, or free-text re-search
via the cached client. Approvals attempt version resolution from the
title's edition cues, degrading to version_unknown when the API is
unreachable (no token yet). Optional, skippable version pass for
version_ambiguous rows. Every decision rewrites matches.csv atomically,
so q/Ctrl-C/EOF mid-session loses nothing. Tests drive the loop with
scripted input against a synthetic matches.csv and the fixture cache.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Per-photo raw results cached under data/extract_raw/ (gitignored) so
re-runs are free, --only re-extracts a single photo, and titles.json is
rebuilt with dedupe that keeps conflicting-edition sightings separate.
HEIC converts via pillow-heif; images downscale to <=1568px long edge;
model JSON parsed defensively (code fences, surrounding prose). Vision
callable is injectable — tests use a local fake; the real one uses the
anthropic SDK (approved) with the model from config.toml.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
bggpipe resolve works end to end: search -> exact/fuzzy candidate
scoring -> auto/ambiguous/unmatched classification with owned-count
tie-breaks (mixed base/expansion candidates never auto-match), version
scoring from edition cues (never guessed; no cues -> version_unknown),
idempotent matches.csv appends.
Discovered mid-build: BGG now requires registered-application Bearer
tokens on the XML API (2025 policy change) and returns 401 otherwise.
Client sends Authorization from BGG_API_TOKEN and raises an actionable
BGGAuthError; CLAUDE.md and the bgg-api skill are updated to match.
Live fixture recording is blocked until registration is approved, so
tests replay hand-crafted stub fixtures via a network-refusing
transport; scripts/record_fixtures.py re-records real XML under the
same cache keys once a token exists. One live read-only smoke test is
skipped unless --run-live.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
httpx client with injectable clock/sleep/rng for testability. Successful
responses cached under data/bgg_cache/ keyed by endpoint+params; 202
retries follow the spec schedule (2/5/10/30s, give up after 5); 429/503
get jittered exponential backoff; consecutive requests are spaced
rate_limit_seconds apart. Parsers (via defusedxml, per security hook)
cover search, thing (+stats/+versions), and collection, including the
Not Ranked and error-document cases.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
uv project with typer/httpx/rapidfuzz, ruff and pytest wired into
pyproject. Six stub subcommands matching the pipeline stages, config.toml
plus BGG_USERNAME env override, accent/ampersand/article-safe title
normalization with tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>