Commit Graph
18 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5 c94e8bc695 Confirmations pin to the viewport; open ballots mark their rows
Twice the feedback was the bug: the success banner lives at the top of
the page and the user acts at the bottom of a 136-row list — so a
working "pick edition" read as broken (it worked both times; the data
proves it). showToast() pins transient confirmations to the viewport
bottom (role=status, carries buttons, auto-dismisses), and pick-
edition/edit-saved use it. Better: state stops being transient at all —
any row whose edition ballot is open shows a persistent "ballot in
Review" link where its button was, so the answer to "where did it go?"
lives on the row forever.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 21:25:49 -04:00
Eric WagonerandClaude Fable 5 edb72514f4 The quiet successes learn to speak
Eric pressed "pick edition", the button vanished, and nothing said
where the ballot went; he edited a matched title and its row silently
entered re-resolve limbo until a resolve run nobody knew was owed. Now:
pick edition banners a link to the Review ballot it created; saving an
edit banners the re-queue contract with an inline "run resolve now"
button; and the waiting chip says "awaiting resolve" (its old label,
"awaiting BGG", described the token era). Data-wise this commit also
carries the re-resolved IMG_4504 Wiz-War copy — whose 2012 year cue
correctly matched NO version of game 589, the breadcrumb that it
belongs to the FFG entry (104710).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqdWSz9g
2026-08-05 21:16:16 -04:00
Eric WagonerandClaude Fable 5 ab28476741 Version ballots drop the silent eight-candidate cap
resolve_version truncated the plausible list to eight — a version
ranked ninth was silently unreachable, distinguishable from absent
only by API spelunking. Every plausible version now ships (the ballot
sorts by score, so the tail costs nothing), and version cards gain
"list every printing", wired to the existing open-versions endpoint,
for when even the plausible set doesn't hold the right box — cues can
mislead as well as shortlist.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 20:40:05 -04:00
Eric WagonerandClaude Fable 5 c5daad023d Same-title copies become tellable apart; wrong autos become fixable
Three split Wiz-Wars meant three identical "Wiz-War" edition cards —
version cards now carry their copy's photo thumbnails and name the
source photo in the prompt, so each ballot says which box it's about.

And the .dungeon-class failure gets its escape hatch: "wrong match" on
any matched Titles row clears the match and returns the title to
Review's unmatched queue, where re-search and manual-id already live.
Help notes the BGG wrinkle that makes this matter for Wiz-War
specifically: early editions and the FFG remake are SEPARATE games, so
a copy whose edition isn't on the ballot belongs to the sibling entry.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 19:49:19 -04:00
Eric WagonerandClaude Fable 5 42ef34c3a7 Review cards sort alphabetically within each section
Same reasoning as the Titles page: csv order is extraction order,
which reads as random. Matches, Editions, and Merges each sort by
title (case-insensitive); the sort is stable within a payload so the
keyboard cursor doesn't jump between polls.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 19:20:15 -04:00
Eric WagonerandClaude Fable 5 90e75daf98 Add a game by hand: the fourth curation store
BGG wants base game and expansion as separate collection entries, but
a box that stores its expansion's bits shows one spine to the camera —
the hidden half was unreachable. "add a game" on the Titles page
records an entry in data/title_additions.json (committed, like every
curation store), joined into every rebuild BEFORE edits and dedupe: so
corrections apply to it, a later photo sighting of the same game
merges instead of duplicating (photo provenance wins), and re-adding
an existing title is a no-op. Photo-less lines show an "added by hand"
chip where their photo links would be; from resolve onward they are
ordinary titles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 19:13:49 -04:00
Eric WagonerandClaude Fable 5 7b6ea90934 Job status classes get an s- prefix: .done was the celebration card
"resolve: done" rendered <span class="done"> — which is the review
page's all-done celebration card class, so the status line became a
floating bordered card squatting on the Activity heading. Status
spans are now s-idle/s-running/s-done/s-failed, scoped under
#jobstate, and done earns its green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 19:02:39 -04:00
Eric WagonerandClaude Fable 5 e187ed4f3f Off-BGG games become local library citizens
An unmatched title that's a REAL game BGG doesn't have dead-ended:
manual id or reject. The RPG local-citizen pattern generalizes to a
human decision — review (web + TUI, key l) gains "not on BGG — keep
locally": match_status "local" clears any BGG identity, diff routes it
to local_only (never queued), and enrich synthesizes a library entry
from the game's own photo reads (name, year, publisher cue — no API
call, so even a blocked run lands them; pruning keeps local keys).
Library and Titles show a "local — not on BGG" chip; Help's legend,
review description, and shortcuts cover the new verb, distinguishing
it from reject (bad read / not a game).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 18:59:56 -04:00
Eric WagonerandClaude Fable 5 59f4b8c43c The real-data era: token live, stubs retired, editions on demand
BGG application approved. The migration the stub markers guarded for
weeks: both synthetic caches deleted; tests/fixtures/bgg_cache
re-recorded from the live API (recording list extended to every
scenario the suite exercises — Civilization truncation, the Sorcerer
SPI tiebreak, StarForce, Flat Top's thematic year, Alice Is Missing's
rpgitem fallback); resolve --force re-matched all 133 titles for real
(109 auto, 6 ambiguous, 18 unmatched, 30 edition ballots);
data/STUB_DATA.marker deleted with its exit condition met — the guard
mechanism stays armed should stubs ever regenerate.

Reality fixed one bug and taught one lesson. The bug: a multi-type
search lists an expansion twice (once per matched type) and the parser
kept the generic boardgame entry — parse_search now dedupes by id
preferring the specific type, which is what keeps expansion tagging
(the base-vs-expansion review guard) alive on real data. The lesson:
hand-built ambiguity is tidier than the real thing — Wingspan has 46
versions with three plausible English Stonemaier printings, so the
suite's synthetic version ids and version_auto expectations became
real ballots (assertions updated to recorded reality; the cue-plumbing
test keeps its crafted two-version scenario via an injected
transport).

New: pick edition. A cue-less matched row is version_unknown by design
(never guess) — but the owner knows which printing the box is.
open_version_ballot() fetches the game's complete version list,
cue-scores it when cues exist, and marks the row version_ambiguous so
the normal Review edition pass presents it; the Titles page grows the
button (Eric's three Wiz-Wars: two cue-less copies can now each claim
their edition).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 18:50:17 -04:00
Eric WagonerandClaude Fable 5 24a7bcb9e0 Fresh extraction of all 56 photos with the current pipeline
Full artifact reset and re-extraction: 132 titles (was 133), 62 reshoot
sightings, 17 titles resolved from stub cache, 115 parked for the
token. Several old misreads self-corrected on the fresh pass
(Hebarceos->Herbaceous, THE BEST OF RA...->CHEAPASS GAMES, Mostly
Original->The Ain't It Cool Trivia Game) and box subtitles now read
fuller, which shifts many stub cache keys — those titles wait for real
data rather than resolving against stale stub queries. Review state
starts clean by design; splits and dismissals are Eric's to redo in
the UI.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 19:28:05 -04:00
Eric WagonerandClaude Fable 5 851b34e369 Split into copies: the symmetric partner of the merge veto
Three identical boxes in three photos are indistinguishable from one
box photographed three times, so extract's dedupe folds them into one
entry — correct for overlapping shots, wrong for a shelf holding three
editions of a favorite game. The catalog now offers "split into copies"
on multi-photo rows: the row explodes into one row per photo, each
dedupe_veto-flagged so no future resolve re-merges them, each keeping
its match but reopening its own edition slot (candidates preserved when
present). Resolve's provenance-follow skips split rows (their photo
sets are human-authored), the catalog renders surplus split copies as
their own lines with a "copy" chip, and diff's vetoed-duplicate logic
turns them into the extra collection entries they are.

Applied to the real data: Wiz-War is now three copies across IMG_4502/
4504/4528 — one claims the owned collection entry, two queue as new
second-copy adds.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 19:10:26 -04:00
Eric WagonerandClaude Fable 5 74fc4fe847 RPGs become local library citizens: identified, enriched, never uploaded
When the board-game search (and truncation heads) runs dry, resolve
falls back to type=rpgitem — the geekdo database is shared, so the same
API, token, cache, and classification machinery apply. Matched rpgitems
flow through review and enrich normally but diff routes them to a
local_only bucket, structurally outside to_add/to_update: their
collections live on RPGGeek, beyond this pipeline's write scope. The
library page gains an All/Board games/RPGs filter and an "RPG · local
only" badge; the catalog tags them too. Fixture generators write blanket
empty rpgitem stubs for every known query (the fallback fires for every
unmatched title) with real synthetic entries for Alice Is Missing.

Data: both Alice rows re-resolved from unmatched to auto rpgitem
matches. First diff since the audit reworks also lands their real-data
consequences: Dungeon! gains its TSR edition update on a versionless
copy the old claim ordering missed, to_add rows carry unioned reshoot
provenance, and the Herbaceous typo row's survivor is now the
correctly-spelled title.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 19:01:09 -04:00
Eric WagonerandClaude Fable 5 96637cfa7f Extract IMG_4566: Alice Is Missing base + Silent Falls expansion
Both resolve as unmatched by design — it's an RPG (geekdo rpgitem), so
the boardgame search realistically returns nothing; empty-search stubs
cover all five queries incl. truncation heads. Resolve also merged six
duplicate reads across photos (Hebarceos -> Herbaceous et al.).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 13:17:50 -04:00
Eric WagonerandClaude Fable 5 6da499d31a Review UI: surface the unresolved backlog and a full catalog ledger
The done screen claimed "diff-ready" while 104 extracted titles had
never been resolved (they're invisible to matches.csv until the BGG
token arrives). The state now counts titles.json entries with no
matches row: the header tally shows "awaiting resolve", the done screen
says "Resolved set fully reviewed" with the real extracted total and
what to run on token day, and a read-only Catalog section lists every
extracted title with its status chip (auto/approved/rejected/awaiting
BGG), matched game, version, and source photos.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 16:45:57 -04:00
Eric WagonerandClaude Fable 5 58956f626d End-to-end run: extract -> resolve -> review -> diff on real data
27 titles from 4 shelf photos against the real 2018 collection snapshot:
19 already owned, 8 to add (2 with confident versions), 9 additive
version updates for hand-entered version-less entries. Review rescued
the "Hebarceos" vision misread via re-search and settled Wiz-War as the
Eighth Edition; Dungeon!'s three same-publisher TSR editions correctly
stay unresolved rather than guessed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 14:15:20 -04:00
Eric WagonerandClaude Fable 5 09274e039c Photo-title fixture set + resolve baseline; language-only cues skip fetch
Data-driven stub XML for all 27 extracted titles (searches incl. empty
results for the long Avalon Hill/SPI box titles, truncated-head retry
queries for later, tie-break stats with publisher links, version lists
aligned with the real collection objectids). Language-only cues no
longer trigger a versions fetch — language can't reach the plausibility
threshold alone, so the request would always be wasted; it still scores
when stronger cues exist. Baseline resolve: 22 auto, 1 ambiguous
(Wiz-War editions), 4 unmatched (the long box titles — next commit).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 14:09:13 -04:00
Eric WagonerandClaude Fable 5 4f2ae5f525 Real extraction from shelf photos; test title list moves to tests/data
First live vision run: 4 shelf photos -> 27 unique titles with edition
cues (publishers, Bookcase Game/Designer's Edition wording, art notes);
cross-photo dedupe merged repeat sightings. data/titles.json now holds
real pipeline data, so the hand-typed resolve test list moves to
tests/data/titles.json (tests and record_fixtures updated), and the
matches.csv generated from stub fixtures for that list is removed —
the real resolve run will regenerate it once the BGG token arrives.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 13:16:43 -04:00
Eric WagonerandClaude Fable 5 2109e3544a Resolve stage: matching, version resolution, fixtures; BGG API auth
bggpipe resolve works end to end: search -> exact/fuzzy candidate
scoring -> auto/ambiguous/unmatched classification with owned-count
tie-breaks (mixed base/expansion candidates never auto-match), version
scoring from edition cues (never guessed; no cues -> version_unknown),
idempotent matches.csv appends.

Discovered mid-build: BGG now requires registered-application Bearer
tokens on the XML API (2025 policy change) and returns 401 otherwise.
Client sends Authorization from BGG_API_TOKEN and raises an actionable
BGGAuthError; CLAUDE.md and the bgg-api skill are updated to match.
Live fixture recording is blocked until registration is approved, so
tests replay hand-crafted stub fixtures via a network-refusing
transport; scripts/record_fixtures.py re-records real XML under the
same cache keys once a token exists. One live read-only smoke test is
skipped unless --run-live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 12:33:32 -04:00