Eric hit a diff version-disagreement and found there was no way to
revisit a set edition: the Titles pick-edition button only appeared
while the version was UNSET. It now shows as "change edition" on
version_auto/version_approved rows — and reopening the ballot no
longer clears the current pick, because change must be lossless:
abandoning the ballot keeps the approved edition, the lingering id is
inert while ambiguous (is_confident_version gates diff and upload),
and the next decision overwrites or clears it.
Help documents the other half of the disagreement story: the pipeline
NEVER edits a version already set on a BGG collection entry (the
additive-only rule), so a diff disagreement is resolved either by
changing the pipeline's pick here or by fixing the entry by hand on
BGG.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
The web layer's serialization story had three gaps: /api/run started a
stage without the lock, so a decision mid-save could pass the rewrite
guard and still be clobbered by the stage's full rewrite (now the start
itself serializes); /api/photos accepted a replacement photo while
extract was running, permanently pairing the new bytes with the old
photo's reads (now refuses like every other mutation); and /api/queue
read session rows lock-free and stale (now freshens under the lock).
The localhost Host allowlist applied only to writes — a DNS-rebound
page could read pipeline state and shelf photos with plain GETs; it
now covers all methods (foreign-Origin reads still pass: without CORS
headers a cross-origin page can't read the response anyway).
Data-loss finds: the off-BGG edit form re-rendered from games.json,
which only sees hand data after enrich — so a second save resubmitted
pre-save blanks and cleared the first (the detail endpoint now overlays
local_games.json live). The local key embeds the photo list, so a new
sighting orphaned hand-written facts silently; enrich now migrates them
when the title still matches exactly one line, and warns instead of
ever dropping. research() left the previous game's version verdicts on
the row, riding a stale version_id onto the next pick; it clears all
four fields as reopen does. find_row now prefers the version-open
sibling on duplicate keys, mirroring _adopt. Re-adding a removed
hand-added title silently no-opped behind a 200 — it now rescinds the
removal (an explicit undo), and a true duplicate add answers 409.
Smaller: parse_search's dedupe collapsed same-id rows under DIFFERENT
names, discarding the alternate-name row whose exact match downstream
scoring needed (now collapses same-name only; research merges its
ballot per game preferring exact evidence); rpgitems rank in their own
family so their rank parsed null; the pipeline badge counted
review-retired queue rows as pending; the catalog pairing cascade ran
per-entry so a tier-3 claim could steal a sibling's exact row (now
tier-by-tier across all entries, as resolve does); library cards
render a lone player bound without "undefined" and the seats filter
tolerates it; added_no_version reads "done · no version" instead of a
bare green done.
Every finding verified against the code before fixing; each fix
carries a regression test. 337 tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
The automatic cascade only reaches RPGGeek when BGG's board-game search
comes up empty — so every D&D box, which BGG does list as board games,
can never find its RPGGeek entry no matter how many times it is
reopened. Eric hit exactly that and settled for keeping them local.
Match cards now carry an editable query with two buttons, "search BGG"
and "search RPGGeek", which replace the row's ballot with whatever the
chosen database returns (owned counts and ranks attached when
available; if that stats call fails the results still stand and the
degradation is reported). The TUI's (f) re-search falls back to
RPGGeek automatically when the board-game search is empty.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
Answering Eric's question — no, a local game never looks itself up again
— by making it possible. A local row's Titles line gains "look it up",
reopening it through the SAME cascade resolve uses (board games,
truncation heads, then RPGGeek) rather than the partial re-implementation
reopen_match had; that cascade is now one shared find_candidates()
instead of two drifting copies. Review's manual (f) re-search falls back
to RPGGeek too.
That exposed a real matcher gap: truncation heads jumped from
"drop the last word" straight to "first two words", so a printed title
that buries the real name in the middle was unreachable — "ALICE IS
MISSING A SILENT ROLE PLAYING GAME" never tried "ALICE IS MISSING".
Heads now shrink from the right, longest first (bounded at six, since
each is a rate-limited request); only exact normalized matches count for
heads, so shorter heads cannot match loosely.
Both of Eric's Alice Is Missing rows now find their RPGGeek entries
(311654, and 380459 for Silent Falls) and await his picks in review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
Eric pressed wrong-game on both rows, ran resolve, and resolve
truthfully found "nothing to match" — unmatched is a human-owned state
it refuses to touch, but the button's name promised a re-match and the
pipeline was the natural place to seek one. reopen_match now clears
the match AND re-searches immediately (merged depunct search, sibling
editions included, stats attached), returning the row as an ambiguous
ballot on the very card the button lives on; if BGG is unreachable it
reopens bare with a visible warning, and re-search/manual-id remain.
run_resolve's summary now says out loud that unmatched rows wait for
the human — it never overrides a decision, including "this is wrong."
Data: the two stranded WIZ-WAR rows re-searched into ballots — both
cards now offer all three lineages, awaiting Eric's picks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
An unmatched title that's a REAL game BGG doesn't have dead-ended:
manual id or reject. The RPG local-citizen pattern generalizes to a
human decision — review (web + TUI, key l) gains "not on BGG — keep
locally": match_status "local" clears any BGG identity, diff routes it
to local_only (never queued), and enrich synthesizes a library entry
from the game's own photo reads (name, year, publisher cue — no API
call, so even a blocked run lands them; pruning keeps local keys).
Library and Titles show a "local — not on BGG" chip; Help's legend,
review description, and shortcuts cover the new verb, distinguishing
it from reject (bad read / not a game).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
BGG application approved. The migration the stub markers guarded for
weeks: both synthetic caches deleted; tests/fixtures/bgg_cache
re-recorded from the live API (recording list extended to every
scenario the suite exercises — Civilization truncation, the Sorcerer
SPI tiebreak, StarForce, Flat Top's thematic year, Alice Is Missing's
rpgitem fallback); resolve --force re-matched all 133 titles for real
(109 auto, 6 ambiguous, 18 unmatched, 30 edition ballots);
data/STUB_DATA.marker deleted with its exit condition met — the guard
mechanism stays armed should stubs ever regenerate.
Reality fixed one bug and taught one lesson. The bug: a multi-type
search lists an expansion twice (once per matched type) and the parser
kept the generic boardgame entry — parse_search now dedupes by id
preferring the specific type, which is what keeps expansion tagging
(the base-vs-expansion review guard) alive on real data. The lesson:
hand-built ambiguity is tidier than the real thing — Wingspan has 46
versions with three plausible English Stonemaier printings, so the
suite's synthetic version ids and version_auto expectations became
real ballots (assertions updated to recorded reality; the cue-plumbing
test keeps its crafted two-version scenario via an injected
transport).
New: pick edition. A cue-less matched row is version_unknown by design
(never guess) — but the owner knows which printing the box is.
open_version_ballot() fetches the game's complete version list,
cue-scores it when cues exist, and marks the row version_ambiguous so
the normal Review edition pass presents it; the Titles page grows the
button (Eric's three Wiz-Wars: two cue-less copies can now each claim
their edition).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
Two blind reviewers swept the 33 commits since 10f65d8 for signs of
machine generation. Verdict: production code and copy largely clean;
the tells clustered in duplication and tests.
JS: the six-times-pasted change-detection loop (three pages honoring a
LAST-after-render invariant, three violating it) becomes one
changeGate() factory in app.js; the reshoot ticket renderer and
dismiss wiring, duplicated across photos/photo pages, become
ticketCard()/wireDismiss(); review.html's hand-rolled fetch/post
collapse onto fetchJSON/apiPost keeping only its unique
saved-but-render-failed path; dead lastGood deleted; page-state naming
unified to CAPS (ACTIVE, RUNNING); a dead defensive rowix branch gone.
CSS: header no longer claims "two pages"; --focus derives from
--accent; five state tints become tokens (the header's tokens-for-roles
promise, kept); component button rules drop declarations the global
rule supplies; duplicate color declarations trimmed.
Python: dead seen_per_title vestige removed from resolve; redundant
ternary arm in the catalog builder collapsed; csv import hoisted; twin
VetoBody/SplitBody merged into RowRef; warn-once idiom deduplicated
into a closure; a stray "a bare arrays" typo.
Tests: the one assertion that could never fail (aria-current check
with an always-true fallback) replaced by a strict per-page check
across all seven pages; the traversal test asserts escape
unconditionally; stale "both pages" names updated; nine redundant
function-local imports hoisted to their module tops.
Docs: aria role="status" set once in the shell instead of per call;
joblog gets role="log"; README's --lan paragraph becomes a proper
"From your phone" quickstart subsection with the command visible, and
the seven-page list stops restating the screenshot captions; Help's
re-extract claim matches actual behavior.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
Three identical boxes in three photos are indistinguishable from one
box photographed three times, so extract's dedupe folds them into one
entry — correct for overlapping shots, wrong for a shelf holding three
editions of a favorite game. The catalog now offers "split into copies"
on multi-photo rows: the row explodes into one row per photo, each
dedupe_veto-flagged so no future resolve re-merges them, each keeping
its match but reopening its own edition slot (candidates preserved when
present). Resolve's provenance-follow skips split rows (their photo
sets are human-authored), the catalog renders surplus split copies as
their own lines with a "copy" chip, and diff's vetoed-duplicate logic
turns them into the extra collection entries they are.
Applied to the real data: Wiz-War is now three copies across IMG_4502/
4504/4528 — one claims the owned collection entry, two queue as new
second-copy adds.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A skeptical-cloner review flagged the patterns that read as AI-iteration
residue: test comments and section headers narrating the review process
that produced them, "legacy format" framing in a days-old repo, shadow
re-imports appended without reading file headers, one genuine machine
leftover (FIXTURE_CACHE = FIXTURE_CACHE), and a few register slips.
Every history-narrating comment is rewritten as the timeless invariant
it was guarding, test sections are grouped by behavior, function-local
imports are hoisted, and the README loses its one marketing clause and
heaviest dash runs. No behavior changes; 176 tests unchanged and green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Round 3's two HIGHs: _fill_version resolved versions with the LAST
same-title entry's cues (photo-aware lookup existed since round 1 but
this caller never used it), and the round-2 diff rework let an earlier
row's disagreement consume the exact-version copy a later row matched.
Diff claims now settle strongest-first across all rows (exact matches,
then versionless upgrades, then disagreement/second-copy), unvetoed
bare duplicates stay owned per spec, and updates are withheld with a
manual-fix note whenever any copy of the game already carries a version
(the row edit targets by name and could hit the wrong copy).
Also: entry-to-row pairing matches by photo overlap before position
(titles.json order churn from reshoot filenames could swap editions);
BGGQueueTimeout defers a title like a missing token; DismissStore
writes atomically, mutates memory only after the write, and
quarantines a torn file instead of bricking the server; version-picker
page-limit exhaustion stays retryable; verify's copy-count shortfall
reports once per game (the old guard was dead code); the upload log
header is created atomically; transient version-lookup failures record
a retryable version_error, not terminal version_unknown; extract
isolates per-photo failures and salvages JSON followed by prose; a
state revision counter stops stale poll responses reverting decisions;
plus the shared-predicate/fsio/docstring consolidation and CLI wiring,
live-diff, verify-wiring, and search-guard tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The re-run confirmed round 1 held and then caught second-order bugs in
its own fixes plus two long-standing ones everyone missed. TUI decisions
after a mid-session reload were counted but never written (rows are now
re-adopted into the fresh list on every save, preferring undecided slots
on duplicate keys); row_ix was computed by equality so duplicate rows
shared an ordinal (identity now, merges included, veto sends it); upload
job keys collided for two same-version copies (completions are counted
per key, so --limit or an interrupt can no longer strand the second
copy); diff consumes collids on exact-version matches (a vetoed
same-version second copy was silently swallowed) and splits mismatches:
report-only disagreement while an unclaimed copy exists, second-copy add
only when every copy is claimed.
Also: XML responses are validated and written atomically before caching
(a torn or truncated 200 body can never poison a re-run), JSON artifacts
write atomically, thing/search parsers refuse missing ids like the
collection parser, empty game names are refused by the upload queue, a
never-rendering version picker fails retryably instead of terminally,
the systemic-failure abort compares exception types, blocked same-title
entries defer as a group so positional pairing can't misalign,
truncation heads pick the earliest separator, diff messages tell the
truth when a token exists without a username, and the shared-constant
sweep now actually covers every module (statuses, search types, marker
names, client_for, ports). pydantic declared as a direct dependency.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Correctness: review vetoes persist via a dedupe_veto column (resolve
re-runs no longer overturn humans); diff emits second copies whose
confident version matches no owned copy (spec: pairs own only on both
ids) and fetches the live collection with refresh; resolve pairs
titles.json entries to rows by title so a reshoot photo updates
provenance instead of duplicating rows; version lookups survive empty
/thing results; publisher tie-break now honors the mixed
base/expansion veto and refuses multi-candidate picks; empty-normalized
(non-Latin) titles never count as exact.
Upload: LoginError aborts a run instead of logging N bogus failures
(and 3 identical consecutive failures abort as systemic); Cloudflare
interstitials are detected; added-without-version gets its own logged
status that verify understands; same-game updates run one per pass so
the name-targeted row edit can't overwrite a fresh version; absent
diff outputs fail loudly; pagination clicks are paced.
Web review: a lock serializes freshen/decide (threadpool race dropped
decisions); failed saves roll memory back and always alert the browser
(non-JSON 500s included); session warnings reach the page instead of a
StringIO; state-load failures and dead servers show banners instead of
a blank page; duplicate (title, photos) rows are addressable by
ordinal.
Consistency: shared CONFIDENT_VERSION_STATUSES, client_for(),
Config paths for every artifact, one review-port constant, named
matching thresholds, strict collection-id parsing, error-doc responses
never cached, unknown config keys warn, extract reports dropped vision
entries, fixture generators share escaping + marker text.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Prompt loop over ambiguous/unmatched rows: pick a candidate (table with
owned/rank), skip, reject, enter a manual BGG id, or free-text re-search
via the cached client. Approvals attempt version resolution from the
title's edition cues, degrading to version_unknown when the API is
unreachable (no token yet). Optional, skippable version pass for
version_ambiguous rows. Every decision rewrites matches.csv atomically,
so q/Ctrl-C/EOF mid-session loses nothing. Tests drive the loop with
scripted input against a synthetic matches.csv and the fixture cache.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>