Eric pressed "pick edition", the button vanished, and nothing said
where the ballot went; he edited a matched title and its row silently
entered re-resolve limbo until a resolve run nobody knew was owed. Now:
pick edition banners a link to the Review ballot it created; saving an
edit banners the re-queue contract with an inline "run resolve now"
button; and the waiting chip says "awaiting resolve" (its old label,
"awaiting BGG", described the token era). Data-wise this commit also
carries the re-resolved IMG_4504 Wiz-War copy — whose 2012 year cue
correctly matched NO version of game 589, the breadcrumb that it
belongs to the FFG entry (104710).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqdWSz9g
"resolve: done" rendered <span class="done"> — which is the review
page's all-done celebration card class, so the status line became a
floating bordered card squatting on the Activity heading. Status
spans are now s-idle/s-running/s-done/s-failed, scoped under
#jobstate, and done earns its green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
An unmatched title that's a REAL game BGG doesn't have dead-ended:
manual id or reject. The RPG local-citizen pattern generalizes to a
human decision — review (web + TUI, key l) gains "not on BGG — keep
locally": match_status "local" clears any BGG identity, diff routes it
to local_only (never queued), and enrich synthesizes a library entry
from the game's own photo reads (name, year, publisher cue — no API
call, so even a blocked run lands them; pruning keeps local keys).
Library and Titles show a "local — not on BGG" chip; Help's legend,
review description, and shortcuts cover the new verb, distinguishing
it from reject (bad read / not a game).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
BGG application approved. The migration the stub markers guarded for
weeks: both synthetic caches deleted; tests/fixtures/bgg_cache
re-recorded from the live API (recording list extended to every
scenario the suite exercises — Civilization truncation, the Sorcerer
SPI tiebreak, StarForce, Flat Top's thematic year, Alice Is Missing's
rpgitem fallback); resolve --force re-matched all 133 titles for real
(109 auto, 6 ambiguous, 18 unmatched, 30 edition ballots);
data/STUB_DATA.marker deleted with its exit condition met — the guard
mechanism stays armed should stubs ever regenerate.
Reality fixed one bug and taught one lesson. The bug: a multi-type
search lists an expansion twice (once per matched type) and the parser
kept the generic boardgame entry — parse_search now dedupes by id
preferring the specific type, which is what keeps expansion tagging
(the base-vs-expansion review guard) alive on real data. The lesson:
hand-built ambiguity is tidier than the real thing — Wingspan has 46
versions with three plausible English Stonemaier printings, so the
suite's synthetic version ids and version_auto expectations became
real ballots (assertions updated to recorded reality; the cue-plumbing
test keeps its crafted two-version scenario via an injected
transport).
New: pick edition. A cue-less matched row is version_unknown by design
(never guess) — but the owner knows which printing the box is.
open_version_ballot() fetches the game's complete version list,
cue-scores it when cues exist, and marks the row version_ambiguous so
the normal Review edition pass presents it; the Titles page grows the
button (Eric's three Wiz-Wars: two cue-less copies can now each claim
their edition).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
The key rotated on every server restart, stranding every phone that
held the previous cookie — during active development that guaranteed a
wall of refusals from stale polling tabs after each restart. The key
now lives in data/.lan_key (gitignored, 0600 — the Playwright-state
treatment for credential-adjacent files) and is reused across
restarts; delete the file to rotate. A keyless browser navigation now
gets a one-line HTML page saying what to do instead of raw JSON.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
Eric's curation session through the new UI — corrected reads and cues
(Dungeons & Dragons, Huggermugger, Patch Work, Verdant, Wiz-War, the
Ain't It Cool Trivia Game, and others) and removed non-game or
duplicate-read lines (publisher spines read as titles like Slugfest
Games and Cheapass Games, a misread "Bird on Your Bread?!", stray
partial reads). titles.json reflects the replayed decisions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
Eric's observation: cleaning up raw reads happens BEFORE resolve, but
the app ordered Review ahead of Catalog and never said proofreading was
a step at all. The pipeline has two human checkpoints — proofread the
reads (after extract), decide the matches (after resolve) — and now the
app says so: the sidebar runs Pipeline, Photos, Titles, Review, Queue,
Library, Help in true workflow order; the Titles page (né Catalog — the
old name suggested a finished collection, which is the Library's job;
/catalog redirects) gets a badge counting unresolved shaky reads; an
edit marks its entry human-verified so the badge drains as you
proofread; the extract stage card nudges toward the proofread before
resolving; and the Help flow is rewritten as six stages + two
checkpoints with the loop called out.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
Titles that aren't games (misread box art, out-of-scope items) can now
be removed outright: a danger button in the catalog's edit panel posts
/api/remove-title, which drops the line's matches rows (veto'd ones
too — removal is the human explicitly discarding the line), records the
decision photo-scoped in data/title_removals.json, and replays
titles.json. Every rebuild filters removed sightings after edits and
before dedupe, so re-extraction cannot resurrect them; undo by deleting
the record from the store. The three stores now share one scoped-record
parser and recorder.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g