Commit Graph
3 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5 e90a53fb6c Two-lane packing, and the shelves ship with the export
Eric's wall answered the orientation question with a screenshot full
of red: the capacity model assumed one flat stack per opening, so his
spine-out cubes read 200% full. His reviewer's prescription, built to
its acceptance cases: each opening packs a FLAT lane (thinnest axes
against interior height, claiming the widest flat box's width) and a
STANDING lane beside it (boxes on edge against the remaining width;
standing boxes must fit height and depth upright). The largest-
footprint class lies flat, smaller boxes stand, any box's lane is
flippable per-assignment (▬/▮ toggle in the opening view, ✱ marks an
override), and ⚠ now means NO packing fits — not merely "tall stack".
Unmeasured boxes take no lane but keep their honesty tag; dual fill
bars show each lane's budget; a broken opening is never offered by
the suggester. On the real wall: the double-wides and half the cubes
went green (7 games = 13.12" flat + 2.91" standing), and the
remaining warnings mark cubes that genuinely hold 12-16 boxes.
Both reviewer acceptance tests pass verbatim.

And the export gains the humanity Eric asked for: game pages say
where each box lives, containers list their contents, and a shelves
page draws the wall as it physically stands — proportional cells,
zones, descriptions, every opening linking its residents. Publishing
a shelf layout is a choice: --no-shelves keeps the layer out.
"shelves" joins "art" as a reserved slug. 387 tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:53:42 -04:00
Eric WagonerandClaude Fable 5 4f446f6f2a The Shelves layer: where every box physically lives
Eric's spec, all nine points. Two committed local-only stores follow
the local_games.json pattern — furniture.json (units of openings with
interior dims; a dimensionless opening is a virtual spot like a travel
case) and locations.json (game key -> opening + note). Shelf layouts
are nobody's data but the owner's; nothing touches upload.

The Shelves page builds furniture without hand-editing JSON — the
acceptance bar (two double-wides above three rows of four cubes, two
bookcases, a travel case) is a TEST, driven entirely through the
endpoints the UI calls. Presets for Kallax/Billy/custom/virtual,
grid creation with A1-style labels, openings editable/deletable/
reorderable. Units render as grids: zone, count, fill bar (stacked
thinnest-axis vs interior height), ⚠ on overfull or any resident that
can't fit. Openings open as a modal — a bottom sheet at phone widths,
search-first with thumb-sized targets for the moving-day loop.
Unshelved games list alongside with one-tap suggestions (only openings
they verifiably fit, with room).

Containment composes: a game stored inside another box inherits its
container's location, rides along in the opening's resident list
(marked), and refuses direct assignment naming its container. The
detail page's where-it-lives card gains the picker (openings grouped
by unit, each labeled fits / doesn't fit / can't verify) plus virtual
notes ("lent to Sarah, June"); the Library list shows a location line,
filters by unit or unshelved, and search matches location text and
zones.

bggpipe dims drops its hardcoded Kallax for the user's actual
furniture: per-opening capacity, overfull and misfit warnings,
unshelved count. bggpipe shelve --import loads a name,opening CSV
(ids or labels), rejecting — never guessing — unknown names, ambiguous
copies, unknown/ambiguous openings, misfits, and contained games.

Ten new tests incl. the acceptance flow, inheritance, CSV rejects,
and a phone-sheet smoke; 372 total.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 13:45:36 -04:00
Eric WagonerandClaude Fable 5 102507b040 Box dimensions: enrich learns shelf math, dims reports the Kallax truth
Eric's brief, implemented to the letter. BGG keeps physical dimensions
on VERSIONS, not games, so enrich runs a second cached pass over
thing?versions=1 (same batching, token, rate limit, and cache as every
call). A game with a chosen version takes that exact version's numbers
(source "version", mirrored onto its version dict); a versionless game
gets numbers only when every printing with data agrees within 0.5" per
axis (source "unanimous", keeping the MAX per axis — the planning
question is "will it fit"); disagreement stores nulls as "conflicting"
— never a guess — and BGG's 0 parses as "never entered", not a real
dimension. rpgitems and local games are "absent". Read-only: upload
untouched.

The new offline `bggpipe dims` reports coverage by source, the ten
biggest footprints, and a Kallax fit check (13.2" square opening,
15.4" deep; a box fits if SOME orientation puts two axes through the
opening within the depth) — naming every misfit and every game whose
dimensions can't be verified, because can't-verify ≠ fits. Trusted
numbers surface on the Library detail page as a "box" row.

First real run: 54 version-exact, 16 unanimous, 39 conflicting, 27
absent; three genuine misfits (Bugs in the Kitchen's 17" box, History
of the World and Risk LotR both over the 15.4" depth).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 11:18:48 -04:00